Originally Posted by
Chumbalaya
Seems like overkill, and not having Eternal Warrior hurts.
Storm Caller doesn't work on vehicles, I'd pick the 24" DS/skimmer/jump pack doom power.
If you're going for 10, must get 2 meltas. A powerfist on a model with 1 attack is so not worth it. GH maxed on meltas are NOT meant for combat (at least not against anything good), stay inside and pew pew out of your Rhino.
Again with the 1 attack powerfist, you aren't impressing anyone. I bet you'll miss that 2nd melta.
Yipee for WS3 and 1 attack powerfists. Blood Clots are fail.
Yipee for WS3 and 1 attack powerfists. Blood Clots are fail.
Show up, annoy something, die horribly.
No high S attacks out of the GH unit apart from the charge, cyclone and melta don't mix, Blood Claws need PF, not PW, and Wolf Scouts don't need a PW (combi-melta, chainfist! Oh wait, no more termies, I guess melta bombs, hooray for nerfing!
Pricey for 2 lazor shots and some useless HBs. Still too static.
Only good thing you picked so far :P
It's a mish mash of stuff, nothing optimized and just kinda thrown together. If you're crazy about Ragnar, just go all out and stick him with Wolf Guard, Grey Hunters are not great in combat. BCs are trash, GH should just sit in Rhinos or DPs and melt things. You need units to knock out transports so you can chomp on the gooey bits inside, so TLAC or MM Dreads, dakka Preds, ML Fangs (they're dirt cheap, otherwise I wouldn't bother), Typhoon or MM Speeders, and so on. Add in doggies so you can lock up assaults quicker.