pdeleir, good criticisms.
1) I will consider dropping teh 5+ invuln. I figured he can only cast one power per turn anyway and so I would usually be casting JOTW, unless my squad was out in the open and needed the cover save, or a nearby squad.
2) second melta is free. First would cost 5pts. Thus, melta + flamer is free. I agree about MOTW, will try to fit it in. Its true about the sweeping advance. However, most opponents will get wiped out by that squad during the first round of combat. A unit that survives and flee's only has a moderate chance of getting far enough away that consolidation dosent keep the squad within 6 inches. For the super inexpensive guy with 2+ save, 5+ invuln (great wound soak) and a power sword/storm bolter, all for 15pts, its worth it IMO. However, if I wanted to run a redeemer (which I like way better and had originally but dropped due to squad size) then I would have to agree about ditching him. As for moving the Rp to another squad, I hesitate only because he is very fragile. I will give it a try however.
3) done, tho I kept teh termi with cyclone launcher in this squad.
4) 15 man squad in a crusader is a TON of points. 10 man in rhino is fine for me. Can shield the LR with ragnar and disembark after a turn of movement to do their assault. Cant move/assault from rhino, true, but thats what ragnars uber squad is for
5) done
6)For normal devastators I would agree, but Long Fangs can split fire; Thus the cheapie heavy bolter guys act as wound soaks and lay fire on infantry or light vehicles while the lascannons split fire and pew pew priority targets (i.e. threats to ragnar)
7) Swapped back to redeemer. I have one in my sallies and loev it to death. Had a crusader for the larger capacity.