I have seen the new army book, but was so busy I forgot to mention it... this stuff is true...
Warrior priests still generate dispel dice, same with Arch lectors and the War altar boosts are still good
They dont generate dispel dice anymore, though they can channel both power and dispel dice
Their prayers are improved: 1 that makes the whole unit reroll wounds. 1 that gives the unit 5+ in closecombat, and then we have old soulfire that now gives flaming attacks to the unit and damages models in basecontact with the priest
Griffonbanner same as usual for 60pts
Runefang is still in the book at 85pts
Helm of the ratslayer. fear to everyone, terror to skaven but skavens hate the model wearing it. 15pts
AOMI 1+AS and 6++ for 50points
Steelstandard. ignore -movement from barding and reroll 1's on the charge, flee and pursue
Mace of helstrum 50pts
Van horstmans speculum still there at 40pts
Ring of volans
and the white cloak reworked at 50pts
All state troops except spearmen have gone up 1 points (including crossbows, handgunners and greatswords)
Detachment rule: Detatchments now counts for the same point cost as the parent unit (for example core, special etc.)
They gain the same special rules as the parent unit (stubborn, stupidity etc) and also get the same prayer as the parent unit.
Mortars will be s2(6) big plate and get a 33% point increase aswell. Great cannon gets a 20% point increase. Steam tank now works differently with a steamengine missifirechart. It moves d6 random move per steampoint used up to 5 and causes d6+d3 per steampoint impact hits.
Witchhunters get some sort of "assassin type role in the army.
After deployment you pick a model to "accuse of heresy!" ::heretic:: and then the witchhunter will be extra strong against that model.
Regular knights have gotten a pointdrop by 2pts And there will be mounted reiksguardknights at 27pts. They are like normal inner circle knights but also stubborn.
Engineers can now either pass their BS on to one war engine per turn OR reroll a dice
Griffons are down to 170pts
The stank will have t6 , the stank has +1 AS instead. + the rules are different now
The effectivness of the main cannon and the steam gun is dependant on how many steampoints you spend on it that turn. the steamtank moves d6 random move per steam point (so it could in theory charge 30") and it does d6+d3 per steampoint impacthits
Yes it has a special blowing the boiler missfirechart now
And no, if you use 5 steampoints you would get d6+ 5d3 impacthits
The rules for sacrificing flagellants have been remade so they can get +1t instead of that +1 combat res if i remember it right.
And if you use flagellants against the right unit they can wreak havoc...
Ah right forgot to mention that. There is no unit limit anymore on them :icon_eek:
The hellstorm rocketbattery will fire d3 s3 small templates and fire like a normal stonethrower except allways indirect fire so its not a huge nerf. Could potentialy hit 63 models in 1 shot :icon_question: :icon_twisted:
Helblaster - still BS shooting style though it can use the BS of an engineer.
when the helblaster missfires will on the first missfire roll, shoot half the shots, on the second missfire roll that turn, roll on the blackpowder chart and third roll all barrels roll 10 and the cannon explodes
Sorry if you guys know all this already.
I'm happy for the knights, they needed a boost.