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  1. #11

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    One fundamental problem with the codex is that for their points most things just aren't very killy- ie the potential damage your army can put out per turn is very low. I have the Dreads (and the vindicators too, to a degree) because for their points Chaos Dreads are one of the killiest things in the dex.

    With careful positioning most issues can be overcome, there is certainly almost no need to have them killing your own troops.

    Another problem is that each of the cult troops has a flaw- Noise Marines are overpriced and pay for a higher initiative they'll never use, Berserkers need an assault vehicle but don't get one, Thousand Sons have to pay for the ballast of an unwanted Sorcerer, and Plague Marines, while great backfield objective sitters, have no long range weapons. This is why the first iteration of this list had a squad with plasmaguns.

    It would be possible to take normal CSM to make up for this but they are overpriced and have to be in 10s to get a long range weapon.

    I agree that possession would be good on the Vindicators, but what is better, 3 Vindies or two with possession? I would argue that 3 is better, but how about a compromise and 2 vindicators with possession and a naked predator?

    I also agree that Daemons would be good, but what is better, 5 plague marines in a rhino to sit on your objective, or 10 lesser daemons? Well I'm happy to try the daemon option, so lets give that a go.

    Anyway if I do away with one squad and one Vindicator we get the following:

    Daemon Prince, wings, MoN 150

    Dreadnaught, ML, AC 110
    Dreadnaught, ML, AC 110
    Dreadnaught, ML, AC 110

    Plague Marines x5
    Meltagun x2
    Icon
    Rhino 175

    Plague Marines x5
    Meltagun x2
    Icon
    Rhino 175

    Plague Marines x5
    Meltagun x2
    Icon
    Rhino 175

    Lesser Daemons x5 65
    Lesser Daemons x5 65

    Vindicator, Daemonic Possession 145
    Vindcator, Daemonic Possession 145
    Predator (with extra bolter cos there's 5 points left...) 75

    Is this better? Thoughts? (I should say that this isn't meant to be a tournament list, but a 'hard' themed list that won't lose every time at the club/store!)
    Knight of Infinite Resignation

  2. #12

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    I would rather have a third Possessed Vindicator instead of a second unit of Daemons. You would also have to drop an Icon somewhere, but that's ok. Target saturation is very important with Vindicators. You only need one unit if you are using them as cheap objective grabbers anyway. The predator just doesn't add much to the army, IMO.

    This is a very good themed list. I run my Plague Marines and Summoned Daemons in units of 7 though, for Nurgle's sacred number. They are a bit more survivable that way, but it's not that big of an issue with T5/FNP on the PMs.
    Last edited by Chexmix282; 04-07-2012 at 12:11 PM.

  3. #13
    Scout
    Join Date
    Oct 2011
    Location
    Preston, England
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    19

    Default

    Quote Originally Posted by Chexmix282 View Post
    It's a good list, although I would definitely replace the Plasmaguns on the Plague Marine Squad with Meltaguns, and with the points saved change all dreadnoughts to AC/ML, as you will need that 48" range fire support more than the Multi-Melta or Plasma Cannon. I would also try to change the Flamers on the 3rd Plague Marine squad to Meltas, but you don't have the points. You can never have enough Melta, and with 3 Vindicators you really do not need Flamers or Plasma.

    What are you doing with your HQ? He's slow without wings, and doesn't really add much to the army. I know this doesn't fit your theme, but I would exchange him for a Slaanesh Sorcerer with Lash of Submission. This will be very useful with your Vindicators, and will also give the points necessary to change your Dreadnoughts around.

    The list would look like this:

    Sorcerer 125
    -Mark of Slaanesh, lash

    3 x Dreadnought 330
    -TL Autocannon, Missile Launcher

    3 x 5 Plague Marines 510
    -2 Meltaguns, Rhino

    5 Plague Marines 160
    -2 Flamers, Rhino

    3 x Vindicator 375

    1500

    I would also try to get Possession on the Vindicators, but points are too tight for that. Hope this helps!
    This guy speaks sense, but lash has been nerfed in the erratas and now needs to roll to hit(why do GW keep raping an already crap dex?) the plague marine squads are perfect IMO, plasmas work well with them because you get FNP against over heats.

    Another great unit that most people seem to overlook is the greater daemon. If you have a nurgley looking monstous creature, stick one in! 100 points plus a champ to possess is a bargain for the amount of damage they do, especially considering they can assault as soon as they arrive! I took one myself to throne of skulls tourny earlier this year where he took down no less than a C 'tan and mephiston!!! (stupid space vampire)

  4. #14

    Default On Douchebaggery!

    So here is a totally douche-bags (and fun) way to get around the fire-frenzy issue:

    1. Equip all 3 dreads with missile launchers and close combat weapons (disperse the points doing that as you see fit).

    2. Run the Dreads together so they are the closest units to eachother and are never in eachother's rear arc.

    3. fire frag missiles if you fire frenzy.

    you lose some firepower by foregoing the heavier weaponry, but it's a viable comprimise.

  5. #15

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    Quote Originally Posted by Sure View Post
    So here is a totally douche-bags (and fun) way to get around the fire-frenzy issue:

    1. Equip all 3 dreads with missile launchers and close combat weapons (disperse the points doing that as you see fit).

    2. Run the Dreads together so they are the closest units to eachother and are never in eachother's rear arc.

    3. fire frag missiles if you fire frenzy.

    you lose some firepower by foregoing the heavier weaponry, but it's a viable comprimise.
    only he also runs AC on his dreads . and 2 str 7 shots are more dangerouse then a single str 8 one against av12.


    also saying that positioning fixes dread portals is wishful thinking . if your opponent knows that dreads have rage rules[and why wouldnt he?] , then he has the options not you . he will just move his army that you can either engaged him with taking shots from own dreads or not , because its not like he doesnt see how the firelines will be after his turn of movment .+ let us not forget that chaos dreads even if they never went crazy are still av12 walkers with unpotimal weapon load outs [no rifleman possible] . if a dread gets stuned [and again av12 does get stuned] the list has -1 long range support units . considering that on avarge 1 dreads goes crazy per turn , this means that this list may have invested 300pts in to a single autocannon.

  6. #16

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    Quote Originally Posted by the jeske View Post
    only he also runs AC on his dreads . and 2 str 7 shots are more dangerouse then a single str 8 one against av12.


    also saying that positioning fixes dread portals is wishful thinking . if your opponent knows that dreads have rage rules[and why wouldnt he?] , then he has the options not you . he will just move his army that you can either engaged him with taking shots from own dreads or not , because its not like he doesnt see how the firelines will be after his turn of movment .+ let us not forget that chaos dreads even if they never went crazy are still av12 walkers with unpotimal weapon load outs [no rifleman possible] . if a dread gets stuned [and again av12 does get stuned] the list has -1 long range support units . considering that on avarge 1 dreads goes crazy per turn , this means that this list may have invested 300pts in to a single autocannon.
    No plan is fool-proof, dude! It's an idea and it can work. Besides, if there was a strategy without a counter there'd be no point to playing. I truly hope you're not an internet one-upper. (Dude 1: I'm really into the scissors, they're cool! Dude 2: Oh ,well what are you gonna do when I bring the rocks! What are you gonna do, man! You usuck and I'm the smartest! Dude 3: [goes on as dude 2 did about scissors and rocks but with paper]. Dude 1: I friggin' hate the internet and this hobby, I'm goign back to taxidermy school!)

    Also, if the opponent goes through all that trouble just to deal with Chaos Dreads with missile launchers, they're probably leaving you an opening somewhere else. That's part of this game...sort of like (real) wrestling. Every move has a counter, every counter in turn has another counter and so on. It's just a matter of who's executing better. (Then you throw in the dice, and your ability isn't so important.)

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