Hey all.
Inspired by this chap - [url]http://www.bolterandchainsword.com/index.php?showtopic=245829[/url] - I have been playing around with my own rules for an alternative chaos land raider.
What do you think? All comments and suggestions (including points costing) welcome. The rules below are similar to those I hope they give dreadnoughts in the future codex.
Edited to reflect suggestions
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The Land Raiders of chaos legions are ancient and terrible beasts warped by a millenia of service to the dark gods. The twist and taint of chaos sees those Land Raiders which remain arrayed with an array of esoteric and forbidden weaponry, and crewed by twisted machine spritits who lust for battle and blood.
Alternative Chaos Land Raider - 235 points
Stats = Bs4 - Front 14 - Side 14 - Rear 14
Transport = 12
Twin-linked heavy bolter
2 x reaper autocannon sponsoons
Smoke launchers
Power of the Machine Spirit (see codex Space Marines)
Assault vehicle
Twisted Spirits (see below)
May take a search light for 1 point
May take extra armour for 15 points or Daemonic Possession for 20 points (see codex Chaos Space Marines, the ballistic skill will be reduced to 3)
May replace the heavy bolter with soulburner petard* for 5 points
May replace the reaper autocannons with twin-linked lascannons for 10 points (this decreases the transport capacity by 2, down to 10)
May replace the reaper autocannons with havoc organs for 10 points (see below)
May replace the reaper autocannons with storm lasers* for 10 points, or butcher cannons* for 20 points (neither of these options are twin-linked)
*= see latest Forge World rules for the Decimator engine
Special rules - Twisted Spirits
The machine spirits of those ancient Land Raiders in service to the dark gods revel in the joys of slaughter as much as their Astartes brethren
At the start of each chaos player turn roll a D6 and consult the chart below
1 - this turn, the vehicle can move an additional D6 inches in the movement phase at no penalty, this must be declared to the opponent (e.g. Move at combat speed + additional D6 = fire as if it moved at combat speed)
2 - 5 - use as normal
6 - this turn, the vehicle's machine spirit may chose to fire one gun twice (i.e. as per the usual POTMS rules but firing twice), these 2 attacks may be against different targets
Havoc Organs
A larger version of the havoc launcher.
48" str6, ap4, large blast, heavy1 twin-linked