or as I like to call it, “Mission Impossible: Riding the Lightning”. A good friend of mine convinced me I needed to go to Privateer Press’ Lock and Load this year up in Seattle. I figured why not, already been to a Games Day, and I like Privateer Press a lot more then GW. Problem is, I haven’t seriously played since Mark 1, and I got rid of all my models accept my Searforge Commission. For some reason I felt the dwarfs weren’t going to cut it, so I started trading for a Cygnar army with some old stuff I no longer wanted; slowly but surely I’m building up a decent size army. Now I just need to figure out what I want to bring. I want to enter the Tier tournament and the 3 amigo’s tournament but I can’t make up my mind on what Tier list I want to play; most of them sound fun in their own way. On top of that, I need to paint my stuff, which to say would be a miracle in it self; I fully painted one figure in all of last year, and that was an improvement over the previous years. Having kids sure sucks away at your hobby time. So I’ve made arrangements to get a decent number of games in and time to work on miniatures, but I still need to get set on what list to play so I can iron out the kinks before tournament time. I’m currently open to suggestions on a list and if you have any Cygnar you want to trade away, hit me up and I’ll let you know what I go to trade.
I hope to have a test mini done by this weekend to see if the paint scheme in my head actually looks good. I also got the materials to make one of "[url=http://privateerpressforums.com/showthread.php?87911-Poppabear-s-Amazing-Portable-Folding-Terrain-Tables]Poppabear's Amazing Portable Folding Terrain Tables[/url]" (patent pending); one of the people I'm going to Lock and Load with is a co-worker, so we decided to make lunch breaks on Friday's Warmachine lunch breaks. Playing quick games of 15 points to get use to the changes in rules between the different versions and I thought it would be good to bust out one of these tables for us to play on.
Got the table mostly together; sadly I ran into the same issue as Papabear with the hinges needing more room to be screwed in. I was hoping on avoiding that issues because I got smaller hinges, but the screw holes were still to close to the edges of the wood. I played a 15pt game and 35 pt game on Friday and took away a few lessons.
In the 15pt, I had pNemo, Squire, Reinholdt, Thunderhead and Lancer. I faced off against eFeora, Choir, Vassal, Vanquisher and Templar (iirc). In this game I felt I was being too defensive because I was trying to protect the squishy Nemo and I didn't use the Thunderhead correctly. I kept moving my battle group away from the other guy's advance (I was moving to my left around a building and his force was moving around to my right around the same building), but I was not aggressive enough in my movement to swing into his flank. Once his Vanquisher was able to draw a bead on Nemo after clearing the building, I shifted my direction to have my lancer charge into him to prevent him from shooting. The original intention with the Thunderhead was to use Energy pulse to get rid of the choir and vassal so his heavy 'Jacks lost their support. Instead, I charged him into the Templar that was ripping into the lancer. Sadly we had to call the game there due to time constraints. With practice and better grasp of the rules, I hope to be able to play 15pt games in a hour.
In the 35pt game I was running Sloan with Avenger, Defender, Journeyman with Minuteman, 2 squads of minimum long gunners and a squad of rangers; this list qualified for Sloan's fourth tier. I was facing pDoomy, Mulg, Earthborn Dire Troll, Troll Axer, 2 units of Runeshapers, a full unit of Krielstone Bear with Scribes plus it Stone Scribe Elder and Janissa; this list qualified for pDoomy's 4th tier as well. I was really looking forward to this battle because for one, it was in the style of the tournament I wanted to play in, for two, I haven't played against or with Trollbloods before even though I want to start them, and for three, I got to try out Sloan, the Avenger, Minuteman and long gunners. I felt this game went fairly well, I was able to take out all but one Runeshaper and the Krielstone bearer was down to the bearer, scribe and scribe elder; Mulg was pretty beat up too. The Avenger was a bit of a dissapointment, nothing spectacular but at the same time nothing horrible. The Minuteman seems fun and gimmicky and I think having run forward under the control of a Journeyman to harass is good; the Arcane shield brings up the armor to 18 and can get enough focus to jump forward and do some damage. I was able to chip away at the rock that is the troops, but was unable to handle Mulg and EBDT. Those two smashed my Avenger and Defender and it looked like Sloan was going to have to kite the two brutes while making her way to the inert Minuteman who lost his Journeyman earlier to a runeshaper. Sadly, we had to call the game before we could see how well I could kite the dire trolls and how quickly my Rangers could close in and kill pDoomy.
Been thinking of a Kraye tier list with the following: 2x hammersmiths, 2x hunter, Black 13th and 2x rangers. The idea is to use a hammersmith to open up a charge lane for the other one while everything else just shoots things from a distance. I haven't played with calvary before, but increasing the spend of the hammermsiths sounds interesting to me. Ah well, back to working on my minis...