That's why I've found psyrifle dreads to be a bit overrated. You need a couple to reach out and touch your opponent's backfield units, but other than that psycannons do the job while also bringing scoring, storm bolters, assault and extra bodies. Psyrifle Dreads are good at one thing and one thing only, killing light vehicles at range. If 6th ed tones down the importance of transports, then psyrifle dreads will become less common very quickly.
It's normal, until you realize that most other armie's troops are significantly cheaper for the same, or better, durability. Both Purifiers and Tactical Marines have T4 and a 3+ save, but one is 50% more expensive than the other. Vanilla Terminators have widespread access to 3++, while GKs are stuck with at most a 4++ and one 2++ a squad, in assault only, where as you mentioned they already tend to kill stuff dead as it is, and even the 4++ trades off a lot of their offensive power in CC.Not having an invulnerable save and army wide FNP is not a disadvantage, it is normal
Shooting goes before I6.Did you forget that those terminators strike at I6 and with stacking hammerhands and silly grenade support? They don't need a high invulnerable save because generally there will not be enough left to fight back.
Necrons are better at it, actually. You can't stop their ability with psychic defense.But they are the undisputed best at it.
Not having directly increased durability for much more expensive troops, necessitating increased offensive power to make up for that relative fragility and the difficulty of projecting force with a limited number of units.I don't understand what you think the trade off is. Not having invulnerable save on your power armor troops?
Inqisitorial units, in general, suck or are overrated. Regular IG is much, much better at spamming special weapons. Death Cult Assassins are kinda scary, until you feed them a sacrificial unit and/or destroy their transport then just shoot them to death.12pt scoring upgrade to Razorbacks is bad codex design, though.Having to take yucky inquisition units to spam the sh*t out of special weapons?
Psyrifle dreads are slightly overrated, but yes, they're underpriced.The ability to fire 4 TL S8 BS4 shots from a dreadnought?
To expand, aside from the underpriced Fortitude and Reinforced Aegis, Psybolts should be more expensive. I'd say an extra 20-30pts overall would be appropriately priced.
Since they lack all the normal heavy/assault weapons, they need something other than Storm Bolters.S7 rending heavy/assault weapons?
This is a complex point. You have to realize that upgrades tend to give diminishing returns when you start stacking them on, so you often end up with a unit that looks overpriced on paper but is actually more balanced than you might think.GK have broken free or the disadvantages while piling on the advantages.
Frankly, every codex deserves criticism. A lot of it. I think GW should take their current codex writing procedures and, instead of going straight to printing, release the rules in WD and have 3-6 months of player feedback. Then print. Of course, WD seems to have a curse on it, so maybe that's not the best idea.The codex deserves criticism to, hopefully, prevent things like the Tau coming out with railguns that cost 5 points more for the upgrade from one shot to three.
Unless you're playing a competent opponent. The movement phase is where you beat Grey Knights. I started a thread on that not too long ago.You don't need to pay nearly the attention to placement with GK.
As I mentioned, when you start paying a lot of points for a lot of upgrades you start getting diminishing returns. Each individual unit has to be very robust, as you put it, otherwise the overall army will be very underpowered. GW didn't to too bad of a job getting the balance right, though I'm not going to say they couldn't have done better.