Originally Posted by
bethor
Its not a bad list, but I will offer a couple of observations:
First, your only bringing 3 troops choices in 2k. That will put you at a pretty distinct disadvantage.
Second, the MM,HF speeders are going to be some extra easy kill points.
Now, a couple of recomendations:
Drop the Razors from the long fangs, and drop the powerweapon/wulfen from the GH.
Use the points saved to get two 5 man GH riding in Razorback
Squadron the Landspeeders, 2x 2 with MM and Heavy bolter or double HB
This will give you 8 static firebase units (3 long fang missile hells, 2 lasplas razors, and 3 rifledreads) capable of engaging 11 light armor units per turn. You will also have 2 units of speeders able to engage inantry units (if you go double HB) or to suicide punch heavy armor (with MMs).
The real value increase you are going to see is having three mobile from turn 1 rhinos full of hunters, and 2 home defence troops. This will allow you to play for the win, rather than just throwing dice and hoping to god you kill them all.