FNP has never had anything to do with what makes Paladins so good. It doesn't really matter that it will be irrelevant in 6th, because it's pretty much irrelevant now.
We don't have a complete enough picture to see which armies get the most buffs/nerfs, though. What we know about psychic powers, for example, is too vague to tell if it will set GKs apart from most other armies, or if it instead gives other armies the ability to compete psychically with GKs.
I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.
I thought the idea of an evasion stat vs BS was a good one. I'm sure it will make sense when we see the whole picture. But we do need a difference in how vehicles are hit and how that takes into consideration the WS/BS of the attacker.
A grot shooting at fast moving flyer and a vindicare sniping a stationary landraider should be vastly different. Hope 6th shows us that it is.
Gamer • Painter • Designer • Englishman
http://levitas-master-artificer.blogspot.com
Armies Played (in order of acquisition)
Crons, SW, SM, Tau, 1k Sons, IG, Nids, BA, DE
5th ed - melta and transport spam
6th ed - blast templates (dont need 6's to hit those vehicles), monstrous creatures (my 5 wraithlord army is a go) and fast transports
As for clmment about how hard it is to punch a car, a rhino is bigger than a transit van, and moving at6" is walking speed. A massive van sized object moving 3mph isnt hard to hit. A motorbike loving 100mph however....
Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
http://drlove42.blogspot.com/
I'm willing to give nearly all the new rumors a try, even the ones that will certainly not benefit the types of lists I currently play. I think that's part of the point of a new edition is to shake everything up and stop people leaning on the same stuff.
A couple issues I have though: It sounds like infantry is doing to die a lot faster thanks to a decrease in many cover saves from 4+ to 5+, and the possible inclusion of AP in close combat, while vehicles are going to be a bit toughter to kill, especially fast ones. I don't know if this is going to solve the mech problems.
Also, I can't believe random charges will be in the 6th edition. There was so much backlash about random charges in 8th edition fantasy, and like it or hate it, I can't understand why they would choose to do the same thing with 40k. I really don't want to see random charges brought into 40k, even though I think the system wouldn't be hit as hard as 8th edition WFB was by its inclusion.
The things i truly hope to see in the next set of released rumours are following things confirmed:
a) Assault weapons grant additional +1 attack on the charge (as a second ccw)
b) Vehicles being able to fire all their weapons at differents targets
c) Boosts for MCs
For the rest i am all open minded for
As a side note, my GW managers just come back from a trip to GW Central. So they probably know alllll about it now.
Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
http://drlove42.blogspot.com/