There's a pricey killing blow item - (most of yer points) killing blow plus when the character kills a character in a challenge, they become unbreakable and cause terror. This carries onto whatever unit the character was with.
Edit - All yer points item - Their LD is used for your S
We've got that Bonecrusher mace back, this time Stonecrusher, +3S and not a GW. S10 vs Steamtanks, Chariots, Warshrines, Corpse Cart etc.
Nangelder, cause terror and models wounded by this get -1 ld per wound suffered
Hunting spear, spear in cc, single bolt from bolt thrower, may shoot after moving (not marched) and may S&S
Axes of khorgor, two hands, +1A, re-roll missed to hit in cc (Cheaper this time)
Two handed weapon, +d3 attacks and if a 6 is rolled, they ignore armour - rolled at start of combat, until end of phase
Brass cleaver, single bonus attack against each model in btb
Everbleed, every time suffer a wound, on a 6, model suffers another wound with no saves of any kind and keep rolling as long as you keep rolling 6's
Enchanted items -
Shard of the herdstone, place a herstone marker in your deployment zone at beginning, after forces are deployed - all bray-shamans within 6" at start of magic generate 1 extra power dice
Horn of the great hunt (beastlord/wargor), bound level 3, counts a Bestial surge but with a range of 36" - Sweet!
Horn of the first beast (beastlord/wargor), all beastmen within 36" can re-roll failed primal fury
Stone of spite, bound level 5, every arcane item within 18" explodes, causing d6 s4 hits against bearer per item, items are gone. Costs the same as a dispel scroll, one per army.