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SR2012 Rules V1.3
Model Conversions
Playing with a uniquely individualized and painted force is one of the most rewarding aspects of the hobby. Just as with information disclosure and sportsmanship, players are expected to be unambiguous about model representation. The following rules must be adhered to when using converted models in organized play. These rules are meant not to limit a player’s modeling options but rather to allow creativity without generating an environment that could become confusing during game play. At his discretion, an event organizer can make exceptions to these rules to approve any reasonable conversion.
A converted model must contain a majority of parts from the WARMACHINE or HORDES model for which the rules were written. For example, a Testament of Menoth conversion must be composed mostly of parts from the Testament of Menoth model. The end result of any conversion must be clearly identifiable as the intended miniature and accurately represent its weapons and equipment as listed in its rules. Any conversions must be clearly pointed out to your opponent before the game to avoid confusion.
On warrior models, converting and swapping weapons is acceptable provided the new weapon represents the same type of weapon replaced (like swapping one sword for another). Anything relating to a weapon’s specific rules must be maintained to avoid confusion on the tabletop. For example, a weapon with Chain Weapon must still be modeled as a chain-style weapon, and a weapon’s length must be considered when converting weapons with Reach.
Weapons cannot be swapped on warjack and warbeast models. Since many of the ’jacks and beasts utilize the same chassis or torso, the weapons are the most identifiable part of the model when looking across the tabletop. Converting warjacks and warbeasts is still encouraged, but the aesthetics of the weapons must be maintained. Modifying weapons is permitted, as long as the end result is easily identifiable as the intended warjack or warbeast’s proper weapon.
Models/units with upgrade blisters are an exception to the standard model conversion rules in a number of ways. Because the parts in these blisters define an entirely separate set of stats and abilities, the upgrade parts must be clearly visible on the model/unit matching the upgrade stat card in order to be legal for tournament use. For example, a helljack with one claw and one harpoon is not Malice. The model must have the correct head, harpoon blade, and all three spirit parts from the Malice upgrade in order to be considered Malice. Additionally, once a model/unit has been converted, it can only be fielded as that model/unit. For example, a Warpwolf with the parts from the Ghetorix upgrade is not an acceptable "conversion" for use with a Warpwolf Stalker stat card. Lastly, in the case of unit attachment or weapon attachment upgrade, the model(s) that use the upgrade stat card must follow these rules to be legal for tournament use, but the base unit follows the standard conversion policy for warrior model conversions, above. For example, a Black Dragon Officer & Standard must always use the Black Dragon upgrade stat card and an Iron Fang Pikemen Officer & Standard must always use the Iron Fang Pikemen Officer & Standard stat card, but an Iron Fang Pikemen unit without a UA uses its standard stat card whether or not they have Black Dragon shields (or any other reasonable conversion).
Miniatures must be on their appropriately-sized WARMACHINE/HORDES base, but scenic details can be added. The base’s perimeter must always be considered when modeling scenic details. While it is acceptable for scenic elements to overhang the base’s edge, the base itself and not the scenic elements is used for all measurements. The edge of a model’s base must not obscured to the point that accurate measuring becomes difficult or impossible.