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  1. #41

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    Quote Originally Posted by Defenestratus View Post
    All this psychic stuff really makes me nervous for Eldar. It seems that the leaked rules so far favor the more resilient armies already - and any potential nerf to psychics could really throw Eldar for a loop.
    Fantasy beefed up Magic considerably. Those races with odd magic kept their spangle rules until their new army book.

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  2. #42
    Chapter-Master
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    My concern vis a vis Eldar and new Phsycic powers...

    Is that they're supposed to be the most powerful pyskers in the universe. Under the current codexes they aren't, and the rules seem to be just boosting the power of all the books, making everyone even more generic.
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  3. #43
    Veteran-Sergeant
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    I am even more worried now then i was before with psychic powers and my Eldar, I mean if rolling to get what power i get to use is crap, I mean what if i want need Doom and get fortune that can really hurt a Eldar player bad, its like a big middle finger to Eldar, and if GK get to use fortune i mean holy **** it hard enough to kill there deathstars do they really need anymore help.

    I will wait and see what the rules are to pass judgement but it looks like I might be putting my Eldar up until there new codex which upsets me because they are my beloved army and i use them in comp. games

    I guess in the Grim Darkness of the Future there is only GREY KNIGHTS

  4. #44

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    Quote Originally Posted by DrLove42 View Post
    My concern vis a vis Eldar and new Phsycic powers...

    Is that they're supposed to be the most powerful pyskers in the universe. Under the current codexes they aren't, and the rules seem to be just boosting the power of all the books, making everyone even more generic.
    True... but I'm expecting (via FAQ) for Farseers to have a significant Mastery level. At a guess Farseers would start at ML 2, possibly 3, with Spirit Stones adding one level to the total. I also expect that out of turn powers will be removed so your Librarian will only be able to cast one power, unless the upgrade is purchased, especially given the rumors that the turn sequence may be altered.

    Edit: Now that I think about it... what will probably happen is that there will be maintained powers, exactly as it is in Fantasy

    Edit again: Lets assume that GK or C:SM or whoever does have access to Fortune... I don't think I would be as worried as you fear... because RoW would be (Assuming Fantasy is the model) a Die increase on the defensive end as well as a Die increase on the offensive end (due to RoWt). Seeing as Fortune would fall under a defensive line of psychic powers (ie a defensive lore) and you won't have to worry about other crazyness like JotWW Etc.
    Last edited by SaganGree; 06-12-2012 at 10:24 AM.

  5. #45
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    Quote Originally Posted by Tzeentch's Dark Agent View Post
    Any word on Collectors Edition?
    There will probably be a gamers edition with the dice and templates in. That's what they did with fantasy and they seem to have copied everything else from there.

    Quote Originally Posted by DrLove42 View Post
    Armies like Tau and DE will really suffer under a more physically dominant game.

    They have no Pyskers
    They have no Physic defence (except Lady M in the DE, and thats not much)
    There fluff says they either can't have pyskers cos it'll kill their species or just physically can't.

    So while everyone else i running around (I can see it now, GK with Fortune, Nids with flame shooting out their hand) shooting off crazy powers, some races will have no counter to it
    I'm guessing it will be like fantasy with a dispel phase, with non psyker armies getting some sort of natural resistance and cool technology in the same dwarfs get magic resistance and runes.
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  6. #46
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    There are 5 Lores:

    Biomancy
    Divination
    Pyromancy
    Telekinetics
    Telepathy

    We've heard each of these Lores has a d6 chart you roll on for powers, and a "default" power you can always choose to take in lieu of rolling. That would add up to 35 powers.
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  7. #47
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    Just chiming in to say that like many, I think these rumours -are- exciting.

    But I am worried about how they will affect existing psykers/psychic powers...particularly since they're currently add-ons that you can purchase within your codex.

    It's just so different I have trouble seeing how the two new system will marry the old, and I would be sad to see army-specific powers disappear on us.
    Armies Played (in order of acquisition)
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  8. #48

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    The only issue with 8th ed magic is the Purple Sun Death bomb+Lord of Death Attribute = A few Good rolls I nuke your whole army.

    I saw a Beastmen army evaporate in one magic phase due to a few lucky rolls. Sure it's rare to see that happen, but the point is it can happen every once in awhile.

    Other wise I liked 8th ed magic, and welcome seeing thows ideas brought to 40k.
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  9. #49
    Iron Father
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    Any word on who the author is ?
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  10. #50

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    Quote Originally Posted by Bigred View Post
    There are 5 Lores:

    Biomancy
    Divination
    Pyromancy
    Telekinetics
    Telepathy
    Looks like they've taken the psychic disciplines from the 40k RPGs and used that.

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