BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 1 of 2 12 LastLast
Results 1 to 10 of 12
  1. #1
    Scout
    Join Date
    Aug 2009
    Location
    Hong Kong
    Posts
    10

    Default Space Wolves 1750 Competitive (using new codex)

    I'm doing this straight from memory, but I think all the points costs are correct

    Ragnar Blackmane (goes with the WG for a Death Star unit of DOOM)

    Wolf Guard
    2x Wolf Claws, 2x CF/SS, 1x Heavy Flamer/Powerfist

    Grey Hunters (x10)
    2x Meltaguns, Rhino

    Grey Hunters (x10)
    2x Meltaguns, Rhino

    Grey Hunters (x10
    2x Meltaguns, Rhino

    Bloodclaws (x9)
    Rhino, WG w/ PF

    Land Speeder
    Multimelta

    Land Speeder
    Multimelta

    Land Raider Crusader
    Extra Armour

    Predator
    AC+HB

    1750 on the dot.

    C&C appreciated, have at it everyone!
    Last edited by Mortarion; 09-25-2009 at 11:39 PM.

  2. #2

    Default

    WG or no, your Grey Hunters and especially your Bloodclaws will appreciate some power weapon/fist love (in fact Blood Claws without a power weapon/fist are wholly not worth taking and I says this as someone who still plans on fielding them in most games).

  3. #3
    Brother-Captain
    Join Date
    Aug 2009
    Location
    Frisco, TX
    Posts
    1,040

    Default

    Njal doesn't really belong with a combat squad like that, he needs to stay back and provide storm/psychic cover.

    TH/SS costs as much as CF/SS, guess which is better? Go go S+2d6! 2 of those powerfist equivalents should be enough, I'd rather have more bodies with power weapons or dirt cheap single wolf claws than a handful of powerfists. Mix it up, keep costs down.

    GH look good, BCs look don't. Rushing HtH troops in Rhinos doesn't get them into assault with any degree of reliability. I'd take another unit of GH and stick Njal with them.

    Another dakka Pred would be useful.

    I don't see Njal fitting in too well with this army, you may be better off with a cheaper Wolf Lord/WGBL and Rune Priest.

  4. #4
    Scout
    Join Date
    Aug 2009
    Location
    Hong Kong
    Posts
    10

    Default

    Yes, I was thinking of replacing Njal with Ragnar instead, and using the points to buy a PF for a BC squad. The other one will be replaced with a GH squad. Advice about chainfists vs TH noted. I've edited the original list to accommodate the changes.

  5. #5
    Chaplain
    Join Date
    Aug 2009
    Location
    Let's croak us some toads!
    Posts
    263

    Default

    I'm of the opinion Njal does need to be as central as possible to maximise his circle of death. That said, I concur that a CC unit is not his ideal environs. Perhaps a plasma-heavy unit? Plasma may oft be worthless now, but this may be an exception.
    Opinions are like aresholes. Get yours outta my face.. MindWar FTW. Bald and Screaming. Couple others...;) Learn something.

  6. #6
    Battle-Brother
    Join Date
    Sep 2009
    Location
    Augsburg, Germany
    Posts
    27

    Default

    Why Njal ?? I read only Ragnar in his list ...

    I think its solid - standard Marine stuff, not the overpowered vanilla stuff ...

  7. #7
    Chaplain
    Join Date
    Aug 2009
    Location
    Let's croak us some toads!
    Posts
    263

    Default

    He edited the list. Originally he had Njal.
    Opinions are like aresholes. Get yours outta my face.. MindWar FTW. Bald and Screaming. Couple others...;) Learn something.

  8. #8

    Default

    @Mortarion: This looks a lot like the first SW list I built from the new codex. It was a lot of fun to play and Ragnar is a beast.

    Here are my comments:

    1. Every Grey Hunters squad needs a Power Weapon and Mark of the Wulfen (and as many Meltaguns as allowed). With counter-attack, these guys really pack a punch.

    2. I don't think that Bloodclaws are the right match for Ragnar. You are better off with Grey Hunters. The +1WS is much better than the +1A on the charge (which you don't get because you get +D3A on the charge from Ragnar). They also have a Bolter (which is nice), the ability to get MotW (giving you D6+1+D3 Rending attacks on the charge) and a free special weapon at 10 models.For a Ragnar army they are FAR superior to Bloodclaws.

    3. I've shifted to Power Weapons over Power Fists for my Grey Hunters. If I really feel that I need a Power Fist, then I'll go with a Wolf Guard -- but I haven't included a single powerfist in my last two army builds and I haven't missed it.

    3. I'll never include any form of Bloodclaws without a Wolf Priest.

    4. I'd probably go with either simple Power Fists or Combi-melta / Power Weapon on my Wolf Guard. I really like keeping these guys as cheap as possible.

    5. The Crusader needs a Multimelta.

    6. I'm really enjoying Typhoon missile launchers on my Land Speeders. So I'd consider scrapping the Predator and using the points to upgrade our Land Speeders and add some punch to your Grey Hunters.

    Quote Originally Posted by Chumbalaya View Post
    Njal doesn't really belong with a combat squad like that, he needs to stay back and provide storm/psychic cover.
    Njal needs to be right in the middle of the table. His Lord of the Tempest ability is just too good to be kept in the back of the table.

    -- mkerr
    Check out my new Blog! --- http://www.ChainFist.com
    Follow me on Twitter! http://www.twitter.com/40kNEWS

  9. #9
    Chapter-Master
    Join Date
    Sep 2009
    Location
    Sacramento area
    Posts
    9,675

    Default

    You don't need 3 power/chainfists in the wolfguard squad. 1-2 should work just fine. Unless you have a special requirement based on your local metagame, that is.

    And are you buying Terminator armor for the Wolf Guard? Because you need to if you want to purchase a Heavy Flamer.

  10. #10

    Default

    where are you guys viewing this codex?

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •