- i can replace the 3 heavy bolters in the infantry squads with the 3 lascannons. the grenade launchers/flamers were there because they're template weapons and were cheap. i'd then put a heavy bolter in each command squad.
-Leman Russes have their loadouts because that's how it's modeled. plus at the time, i figured, if they ever had their battle cannons destroyed, they wouldn't be rendered totally useless. not really liking the idea of having to break off the sponsons. at least i won't be using this list in tournaments anytime soon.
-i was under the impression that the Master of Ordnance was just as accurate/inaccurate as any other artillery that Guard could field (unless i misread something). plus it's another pie-plate to toss out there.
-the points from the power weapons can be used to buy that regimental standard.
-are medics worth it?
-the stormtroopers...well, i would have liked to be able to either infiltrate or outflank with them to cause some trouble along a flank since everything else in the army is pretty static. would a Hellhound or even a Valkyrie do just as well? if not, then, i guess i could consider a veteran squad with meltaguns running around in a Chimera.
-would it make sense for whatever infantry squad the Commissar gets placed in to be mounted in a Chimera to make sure the leadership boost has a "better" chance of survival?
~thanks.