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  1. #11

    Default

    OK, i've narrowed it down to 2 options:

    1. turn that infantry squad w/ flamer into a second platoon command squad identical to the first platoon command squad. the points will fluctuate a little but as Chumbalaya pointed out, i could always remove the heavy stubbers to compensate. of course, i'd lose that objective-grabbing squad but hey, the enemy can't grab objectives if they're all dead!

    2. replace the 2nd Demolisher with: 2nd platoon command squad (no Chimera for them) and add in a 3rd infantry squad with autocannon and grenade launcher. it bumps up the model count at the cost of that tank.

  2. #12
    Brother-Captain
    Join Date
    Sep 2009
    Location
    IA, USA
    Posts
    1,403

    Default

    You could just take a straight up penal legion, or a nice little vet squad instead of buying a 2nd platoon.
    DWs: Prussains. KoW: Elves WM: Khador WHFB: Dwarves WH40: IG, SM
    Games-workshop: changing the rules one new codex/army book at a time.

  3. #13

    Default

    finally got around to making some adjustments:

    HQ
    Company Command - heavy bolter, plasma gun, regimental standard, Officer of the Fleet* (will change depending on situation), Chimera

    TROOPS
    Platoon Command - heavy bolter, Chimera (w/heavy stubber)
    Infantry Squad - lascannon, Commissar
    Infantry Squad - lascannon
    Infantry Squad - lascannon

    Platoon Command - flamers (x3), Commissar, Chimera (w/heavy stubber & heavy flamer)
    Infantry Squad - autocannon, grenade launcher
    Infantry Squad - autocannon, grenade launcher
    Infantry Squad - autocannon, grenade launcher

    Veteran Squad - meltaguns (x3), Chimera (w/heavy flamer)

    HEAVY SUPPORT
    Leman Russ
    Leman Russ - lascannon
    Demolisher - heavy flamer

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