1996pts
Warlord HQ: Command tree
Darnath Lysander = 200pts
Elite:
Assualt Terminators (10) w/Thunderhammer/Stormshield = 400pts
Troop:
Tactical Squad (10) w/Las Cannon, Meltagun, Rhino w/Dozer = 225pts
Tactical Squad (10) w/Las Cannon, Flamer, Rhino w/Dozer = 220pts
Tactical Squad (10) w/Plasma Cannon, Plasma Gun, Rhino w/Dozer = 225pts
Fast Attack:
Stormtalon Gunship w/TL-Assault Cannon/TL-Las Cannon = 150pts
Stormtalon Gunship w/TL-Assault Cannon/TL-Las Cannon = 150pts
Allies HQ:
Eldrad Ulthran = 210pts (5, Divinations)
Troop:
Pathfinder Rangers (9) 216pts
I have been having fun with this build. Sometimes I drop 3 pathfinders and replace the assault terminators with tactical terminators (10) w/cyclone missile launcher/chainfist, assault cannon = 465pts.
Lets me get some use from Lysander's Bolter Drill. Lately; I have been thinking it would be better to drop a las cannon from a tac squad along with the 3 dozer blades and purchase a 10th pathfinder. 2 (5) model squads taking out select targets could be helpfull. Will playtest soon.
Early game: I like to use terrain to advance the terminators. I enjoy deploying them and using them to distract. The rest of the army has a defensive feel, using ranged fire in a attempt to punch holes in my opp's line.
Mid game: Once the terminators make contact, I begin aggro maneuvers with the tactical squads. Hopefully both Gunships (Eldrad can help with this) are on the field and attempting to widen (achieved by a combination of kiteing and cannon fire) the gaps made by the earlier couple rounds of shooting.