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  1. #11

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    well i made up a mashup of the list itself in army book format, i just coudlnt think of a way to put it here, so i summarized it all. in the actual army list, everything except terminators (who dont get grenades, and the daemon prince doesnt either) get blight grenades. i did add in the minus - 1 initiative on everything except for the lord, sorceror, and daemon prince.

    We decided for daemon summoning would work as follows. Must be brought in within 12" of an icon. cannot assault turn they come in.

    The vehicle icon we decided should be 10 pts instead of just 5 (dedicating a vehicle to nurgle)

    I would definitely appreciate the IA pdfs, those would be great.

  2. #12

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    The Blight Drone rules are also available online (perhaps not legally) just Google them.

  3. #13

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    I've got some fluff issues withthe codex(Yea, yea, beeotch beeotch). Firstly, let the Death Guard keep bikers and jum packs. While not an essential part of the Death Guard's forces, they did have them. Also, for the newer-to-Chaos players otu there...can we get a clarification on the wargear options?

  4. #14

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    Quote Originally Posted by Craz View Post
    I've got some fluff issues withthe codex(Yea, yea, beeotch beeotch). Firstly, let the Death Guard keep bikers and jum packs. While not an essential part of the Death Guard's forces, they did have them. Also, for the newer-to-Chaos players otu there...can we get a clarification on the wargear options?
    Well i think there maybe is a debate here, but the reason we left these options out, in the death guard army list from the 3.5 codex, there was no bikers option or raptors option. certainly when they were a loyalist legion, they had bikers and jump pack troops, as per the army organization of the times, but now that their sole combat doctrine is based off of Mortarion, and not imperial edict, i dont see why they would include these options as: "the primarch of the death guard, Mortarion, trained his warriors to fight on foot relying on their bolters to cut down their enemies." also see pg 52 of codex 3.5: "the death guard are primarily infantry based, and lack the specialised fast attack choices available to other chaos forces."

    This is why we decided to leave out these particular options.

    and ill be happy to add in the explanations for the old wargear options.

  5. #15
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    Quote Originally Posted by mlambie View Post
    well i made up a mashup of the list itself in army book format, i just coudlnt think of a way to put it here, so i summarized it all. in the actual army list, everything except terminators (who dont get grenades, and the daemon prince doesnt either) get blight grenades. i did add in the minus - 1 initiative on everything except for the lord, sorceror, and daemon prince.

    We decided for daemon summoning would work as follows. Must be brought in within 12" of an icon. cannot assault turn they come in.

    The vehicle icon we decided should be 10 pts instead of just 5 (dedicating a vehicle to nurgle)

    I would definitely appreciate the IA pdfs, those would be great.
    I like your decisions here.

    A friend had a PDF of the whole IA 7 book (it's about 334 MBs). I'll see if I can figure out how to email you the rules for the relevant nurgle stuff.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  6. #16
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    Was wondering how this is progressing. Would be really interested in getting a copy once finalised. I've got copies of nearly all the rules so if I can be of help message me.

  7. #17

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    Its being playtested at the moment. so far we've used it in 3 matches, vs. eldar, vs. space marines, and vs. space marines again. 1-2-0 so far.

    so far, we've considered taking down the termies points cost (i.e, back to 45). in game one, they shrugged off a blade storm from the avengers, but in the next two rounds were wiped out by banshees in combat. summoning demons w/ no charging is balanced, but the new plaguebearers are a tarpit amongst tar pits. my nurglings and plaguebearers lasted so long that i almost never got to shoot at his assault elements in the game vs. the marines. the demon prince absorbed a ton of fire, but did go down after assaulting a terminator squad with one wound left.

    So far so good. there's nothing that really jumps out as broken, as testified by our opponents responses.

    while we will continue to playtest it, at the moment it is exactly what we set out to create, a fun, fluffy, competitive list with its own unique strengths and weaknesses.

    @grimnar42: I just got the link online to download the .doc file of the list.

    [url]http://senduit.com/0ed815[/url] (expires 10-15-09)
    Last edited by mlambie; 10-08-2009 at 09:58 AM.

  8. #18

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    be sure to check out the link and download the list in a more fleshed out form.

    also, got in the lists 4th trial against the new space wolves today.

    i took:

    sorceror lord w/ warptime

    7 terminators w/reaper, 2 fists

    troops
    10 death guard, 2 plasma, champ w power weapon
    10 death guard, 2 melta, champ with fist in rhino

    10 plaguebeares
    6 nurgling bases

    heavy
    defiler
    vindicator
    havocs x 7, 2 plasma, 2 melta, champ with fist in rhino

    his list was

    ulrik
    batle leader w/ Storm shied, frost weapon, sage of extra attacks for kills, wolf tooth necklace

    elite
    3 wolf gaurd, one on bike with fist, one with fist, one with MoW

    Venerable Dred in Drop Pod

    Troops
    10 GH in rhino, 2 plasma, MoW, power weapon

    10 GH in rhino, 2 melta, MoW, power Fist

    14 Blood Claws, 1 power weapon

    8 blood claws, power weapon in rhino

    Heavy:

    Land Raider Crusader

    We had a really great fight. Ulrik is a death guard slaying beast. his reroll enhancement let him reap quite a toll, including my sorceror and an entire plague marine unit. Defiler finally brought him down.

    Venerable dread soaked up the melta and power fist atks like no tomorow. never died, but with less atks and no CCW, was less a threat. Had a plague marine squad tie it up as well as a grey hunter pack.

    Havocs with power fist managed to take out the battle leader before they got killed by the blood claws he was with. Didnt really geta chance to shoot at much.

    Plaguebearers took the objective that, once ulrik free, won the Death Guard the game. I had my plaguebearers, vindicator, defiler, 1 plague marine squad, and a rhino left. the termies managed to survive as well. he had a grey hunter pack, armless venerable dread, land raider w/o assault cannon, a rhino, and an immobilised rhino left when the game ended after turn 5.

    was a great match, but i still want to play the death guard against nids and orks before i can safely say its balanced (in my opinion only of course)

  9. #19
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    Quote Originally Posted by mlambie View Post
    so far, we've considered taking down the termies points cost (i.e, back to 45). in game one, they shrugged off a blade storm from the avengers, but in the next two rounds were wiped out by banshees in combat.
    [url]http://senduit.com/0ed815[/url] (expires 10-15-09)
    Does their point cost include powerfists, or is it just 45-50pts for a basic Terminator (PW, Combi-bolter, Armor) plus the mark of nurgle?

    If it is just 45-50pts for a naked terminator with the mark of nurgle, I'd say 40-45pts is fair. If it includes a power fist, I'd stick at 50.

    Thing is, mark of nurgle is fantastic against abilities that don't ignore armor saves (the majority of weapons), but almost useless against things that don't. So don't worry about being killed by Banshees with power weapons, as the power weapons render the ability you pay for useless anyways.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  10. #20
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    Hey Guys
    Downloaded the doc looks excellent so far noted a few things
    cant seem to find the wargear explanation for Blight Grenades
    Some of the text and pictures need cleaning up (fuzzy) I know its a draft but figured I would mention it.

    Some suggestions
    Nurgling infestaion as wargear option for Vehicles after all the delightful little critters are everywhere
    I would love to see the sacred number worked in somehow
    perhaps Plague Bearers must be in multpiles of 7 IE squad sizes 7,14 max 21
    or perhaps a plus to summoning for a sacred number squad
    Plague Marines, Havocs, Possessed, Chosen and Terminators could get a points discount not much but enough to make a viable option or the 2nd special weapon could be tied to the squad size.
    Dont want to see any game breaking advantage in it just enough of an incentive to encourage players to keep with the fluff.

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