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  1. #1
    Brother-Sergeant
    Join Date
    Apr 2010
    Location
    The Abyss
    Posts
    80

    Default GK/IG Help PLease

    GM: -Mc/Psycannon-Rad Grenades-Psycotroke-(3x)servo'skulls 270.
    TDA GK sqd: Psycannon 225.
    TDA GK sqd: Psycannon 225.

    Storm Raven:MM,TL/LC, T.Homer 215.
    Landraider Crusader: Psybolts,MM 275.

    Dreadnaught:Auto Cannons+Bolts 130.
    Dreadnaught:Auto Cannons+Bolts 130.*

    NDK:H.Incinerator,G.Psilencer 195.
    NDK:H.Incinerator,G.Psilencer 195.*

    Vulture,TL/Punisher cannons,155.
    Vulture,TL/Punisher cannons,155 *..................2170

    Where do I go from here to either keep going to 2500 or chop off the "*" marked Items and make something functional at 2000.Its cool,either way.No IG codex with me,what do you suggest for the HQ+Troops to unlock the Vulture('s)?
    Really appreciate any help with this....I like the models but want it to function as well.

  2. #2
    Chaplain
    Join Date
    Mar 2012
    Location
    Miami, Florida
    Posts
    291

    Default

    Maybe a Primaris Psyker paired up with a platoon. No BRB powers either. That Shroud of his will protect your platoon. Only problem is if he fails a Ld test for a psychic power the commi BLAMS him. Or you could use a command squad to get some orders in.

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