BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 4 of 8 FirstFirst ... 23456 ... LastLast
Results 31 to 40 of 72
  1. #31

    Default

    Quote Originally Posted by Tynskel View Post
    no, you do not get rending. note that it doesn't benefit from any abilities. it is explicit in the description what it does.
    The rules are not clear. Hammer of Wrath is a melee attack that auto-hits. Rending works off of attacks. The rules for Hammer don't mention abilities one way or the other. Does GW intend for HoW attacks to possibily rend? Highly doubtful, but as written....

  2. #32
    Chapter-Master
    Join Date
    Feb 2010
    Location
    Durham, NH
    Posts
    5,547

    Default

    no, it is perfectly clear. The weapon has its own profile. It states it is a melee attack that hits as str as creature AP-.

    This is a special attack that has its own special rules.
    QUOTE Jwolf: "Besides, Tynskel isn't evil, he's just drawn that way. "

  3. #33
    Brother-Sergeant
    Join Date
    Dec 2010
    Location
    Planet Earth
    Posts
    91

    Default Ork Codex/Stormboyz

    Base Rulebook & Ork Codex

    From Jump Units entry Base Rulebook p. 47

    Jump units can use their jump packs once each turn to move more swiftly in either the the Movement phase or the Assault phase ...
    ... If a Jump model uses its jump pack to charge into assault, it can re-roll its charge distance.

    From Rokkit Pack wargear entry Ork Codex p. 47

    Every time the stormboyz unit utilises its rokkit packs to move or fall back, roll a D6. On the roll of a 1, one of the rokkit packs has gone out of control. Its owner lands on his head and his pack detonates. Remove a Stormboy model as a casualty. Regardless of the result you may add the number rolled to the amount the unit moves that turn.

    Question:
    1) If a unit of stormboyz uses their rokkit packs in the Assault phase, do they get the extra D6 of movement?
    2) If yes to #1, do you get to/have to re-roll this extra D6 if you decide to re-roll your charge distance?
    3) If yes to #2 and the re-roll negates a roll of a '1' on the extra D6, is a stormboy still lost?

    Expected answers:
    1) yes or no
    2) yes & you must re-roll, yes & you may choose to re-roll or no
    3) yes or no

  4. #34
    Chaplain
    Join Date
    Jul 2009
    Location
    Vancouver, BC
    Posts
    397

    Default

    Can Malediction psychic powers (like Objuration Mechanicum) be used on units in range but out of line of sight to the psyker, and can you take saves against such attacks if they cause damage to the unit (e.g. a glancing hit from the haywire hit on a vehicle from OM), and do such attacks automatically hit?

    A1: Yes, since it is not a shooting attack, you can target units out of line of sight, no saves against any damage, and they automatically hit.
    A2: You must have line of sight to target an enemy unit and may take saves against damage (e.g. cover saves if a vehicle) but hits automatically
    A2b: Yes to LoS, auto hit, no to cover saves. (They're mind bullets!)
    A3: Design oversight, treat as normal shooting attack (need LoS, roll to hit, proper saves, etc.)
    A3b: The above apply only to certain powers: (lists powers), other powers no not need LoS or to hit rolls, auto damage (if applicable), deny the witch as normal.
    A4: Errata: "Objuration Mechanicum is a witchfire power that effects the entire unit. ..."

    If a transport explodes, can the unit assault in their next assault phase (assuming a passed pinning check) as the unit is "placed where the vehicle used to be" rather than "disembarked"?
    A1: Yes.
    A2: No they cannot.
    A3: No. Refer to the summary in the back of the book for units and exploded transports instead. (note that this is different from the actual page in the MRB section >.<)

    Can a psyker in a transport attempt to Deny The Witch when that transport is targeted with psychic powers?
    A1: Yes.
    A2: No, the transport is being targeted, not the unit that contains the psyker(s).
    A3: Only if the pskyer has a psychic hood.

    Can Drazhar move out of base contact/engagement range (2") using his special ability after issuing/accepting a challenge to deny the enemy their attacks? E.g. Challenge, move into base-to-base, then move out of engagement range, then attack the unit.
    A1: Yes. Trololololo
    A2: No.
    A3: Yes, but Drazhar forfeits his attacks as well.
    Last edited by entendre_entendre; 08-11-2012 at 09:49 PM. Reason: Added more questions
    I reject your reality and replace it with my own.

  5. #35

    Default

    Main Rulebook

    When a unit is charging, and there is no difficult terrain between the closest model in the charging unit and the closest model in the target unit but difficult terrain between at least one charging model and a target model, how is the following situation handled: Charging unit rolls charge distance, receives a result that would allow a model beyond the closest to reach base contact with an unengaged target model (p.21, "Move Initial Charger, bullet point 2) but take it through difficult terrain. The issue being, if a model after the closest model has the charge distance to reach an unengaged enemy model (after the closest model has been moved), he must reach base contact with them, or if possible another model within range that is already in base contact with another charging model and thus move through intervening difficult terrain after having already determined charge range without difficult terrain. However, had a low enough number been rolled for the charge range, the models in question may have simply been required to move towards the closest friendly model that is in base contact (p.21, "Move Initial Charger, bullet point 3) and in doing so, not moved through difficult terrain.

    Since in this situation you cannot determine whether any models will need to move through difficult terrain until after the charge distance has been rolled, it is unclear how to determine charge distance.

    A more visually-minded example would be two forests 4" deep with a clear terrain bottleneck in between. A unit lies on the far side of the forests, spread far enough that models are behind, but not in, the forests. The closest model in a charging unit on the opposite side of the forests is 7" away from the closest model in the target unit. All other models are at least 8" away from each other. The charging unit rolls charge distance, if it gets a result of 8" or more, several models may be forced to move through the forests to reach base contact. If a result of 7" is rolled, the only models reaching base contact are the two closest, and all other charging models move as close as possible to the initial charger (which also may or may not necessitate moving through difficult terrain).

    Possible Answers:

    1) No, the unit does not roll a difficult terrain test unless the closest charging model would move through difficult terrain.
    a) If this is the answer, does the charging unit suffer initiative penalties should models be moved through difficult terrain as a result?
    2) Yes, if any model would possibly be forced to move through difficult terrain as a result of a charge distance (pre-measure the maximum possible charge distance to determine this), the unit rolls for charge distance as though it were moving through difficult terrain.
    Last edited by Madjob; 08-12-2012 at 03:08 PM.

  6. #36

    Default

    Quote Originally Posted by Tynskel View Post
    no, it is perfectly clear. The weapon has its own profile. It states it is a melee attack that hits as str as creature AP-.

    This is a special attack that has its own special rules.
    Right, if Rending is from the weapon, it's clear it can't. However, some models have innate rending on their melee attacks, which the rules say Hammer of Wrath is. Again, intent is very likely nope, but as written it can.

  7. #37

    Default Multiple Detachments & FOC changers

    CA, C:GK & Main Rule Book / Multiple Detachments

    Some codex allow for units to be selected as a different FOC choice if a certain character is included in the army.
    For example - Sammael & RW Attack Squadrons, Belial & DW Squads, Draigo & Paladin Squads, Crowe & Purifier Squads, and Coteaz & Henchmen warbands.

    If using 2 detachments, are those units affected in both detachments, or just the one detachment that the character is chosen from?

    Expected answers
    1) Yes both detachments are effected.
    2) No only 1 detachment is affected.

    Follow up Question
    Does Pedro's ability to make Sternguard units scoring affect allied Sternguard units?

    Expected answers
    1) Yes.
    2) No.
    3) Only if Pedro is in the Primary detachment, not in the allied detachment.

  8. #38
    Chapter-Master
    Join Date
    Feb 2010
    Location
    Durham, NH
    Posts
    5,547

    Default

    you are making this way too complicated. The rulebook only states that games over 2000 get a second detachment. That's it. So, just make a list n' play.

    If you want 12 Troop Sanguinary Guard units, go for it. Just remember to get 2 HQs.
    QUOTE Jwolf: "Besides, Tynskel isn't evil, he's just drawn that way. "

  9. #39

    Default Necron Monolith Deep Strike Question:

    OK GW...How about this one?

    The deep strike rules on page 36 of the 6th ed rulebook state that a model that lands on impassable terrain, friendly models, or within 1" of enemy models suffers a deep strike mishap.

    The skimmer rules on page 83 of the same rulebook state that a skimmer can land safely on impassable terrain, and is moved the shortest distance away so as not to be landed on enemy or friendly models if it is forced to land over them (i.e. a deepstrike scatter????)

    The Monolith is a skimmer and can deepstrike. It used to have the rule in the old codex that said that models moved out of the way if it landed on them, but this is not specified in the new codex. Does it now move out of the way if it deep strike scatters onto friendly or enemy units as per the skimmer rules or does it suffer a deep strike mishap as per the deep strike rules?

    Thanks GW!

    -Triumphus

  10. #40

    Default

    Rulebook, Sister of battle
    On Rulebook p72 we read that vehicle gun's line of sight is measured from it's mounting along gun's barrel. How does this work with Sister of battle Exorcist? It's "Gun barrels" are hull-fixed and point upwards. Rulebook says that hull-mounted weapons can swivel up to 45 degrees. Does this all mean that Exorcist can now only shoot at flyers right above it?

Page 4 of 8 FirstFirst ... 23456 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •