BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Results 1 to 2 of 2
  1. #1

    Default Grey Knights 1500pts.

    I was thinking of what to take, and this is what I came out with:

    HQ

    - Ordo Malleus Inquisitor (40)
    + incinerator, bolt pistol

    Elite

    - Inquisitorial Henchmem Warband (86)
    + 5 warrior acolytes with stormbolters, chainswords
    + Razorback with psybolt ammunition, searchlight

    Troops

    - Grey Knight Strike Squad (161)
    + justicar
    + 3 gray knights
    + grey knight with psycannon

    + Razorback with psybolt ammunition, searchlight

    - Grey Knight Strike Squad (161)
    + justicar
    + 3 gray knights
    + grey knight with psycannon

    + Razorback with psybolt ammunition, searchlight

    - Grey Knight Strike Squad (161)
    + justicar
    + 3 gray knights
    + grey knight with psycannon

    + Razorback with psybolt ammunition, searchlight

    - Grey Knight Strike Squad (161)
    + justicar
    + 3 gray knights
    + grey knight with psycannon

    + Razorback with psybolt ammunition, searchlight

    - Grey Knight Strike Squad (161)
    + justicar
    + 3 gray knights
    + grey knight with psycannon

    + Razorback with psybolt ammunition, searchlight

    - Grey Knight Strike Squad (161)
    + justicar
    + 3 gray knights
    + grey knight with psycannon

    + Razorback with psybolt ammunition, searchlight

    Heavy Support

    - Dreadnought (136)
    + 2 twin-linked autocannons, psybolt ammunition, searchlight

    - Dreadnought (136)
    + 2 twin-linked autocannons, psybolt ammunition, searchlight

    - Dreadnought (136)
    + 2 twin-linked autocannons, psybolt ammunition, searchlight

    = 1500pts

    What are oyur thooughts?

  2. #2
    Veteran-Sergeant
    Join Date
    Jul 2012
    Location
    Lincoln, England
    Posts
    130

    Default

    Well, I'll start with the pros.

    .Its very mobile
    .A lot of models
    .For GK it has a high weight of fire - 29 storm bolters, 6 psycannons, 7 psybacks and 3 psyriflemen

    Cons

    .For GK you will suck at combat
    .Your malleus inquisitor will die easily - warlord VP for anyone who cares to make minimal effort
    .Essentially you're flimsy, you have MEQ models and lesser, no terminators and no purifiers to bridge the gap, but will still be outnumbered or out tanked by regular marines.


    You'll match up fairly well against hordes and perhaps highly mobile but flimsy armies like DE and mech eldar

    You'll get steamrolled by elite armies - of basically any kind - and dedicated shooting armies.

    In hindsight I realized that I offered no advice, so here goes.

    First, your army is focused almost entirely to shooting, and your HQ/warrior acolytes stick out like a sore thumb here. My suggestion would be to first lose the incinerator - if you're that close and able to use it, you're outside of a vehicle and a sitting duck, so will die next round. Get some servo skulls and be a cheaper, equally useless *****. For the warriors with him, swap them for 3 servitors with multi meltas or heavy bolters and stick em in a chimera - shorter range but more effective. Or, use a rhino and 2 plasma cannon servitors for longer range and better anti-horde - and gain some anti-terminator firepower. Either way, having them contribute is better than not doing, and you'll gain 3 points and 3 servo skulls for your efforts (you'll need a single acolyte to make the squad 3-strong in this case).

    Pretty much all I can think of atm without destroying what seems to be your goal of a gunline.
    Last edited by Seirin; 08-12-2012 at 05:24 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •