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  1. #1
    Battle-Brother
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    Default [Fluff] The Schism of the Fists

    I'm creating a space marine company which will work as both loyalist and chaos marines. I'm adding nurgle warmachines into the army which will be painted in the same scheme. Anyway I needed some fluff to justify it so here are the beginnings:

    The Schism of the Fists

    The motivations which sowed the seeds of the Schism of the Fists were known only to Chief Apothecary Sextus Roscius, whom has long since transcended his mortal existence. The following details the compiled records pieced together following the Schism.
    Some time in early 800M41 Roscius began tampering with the Emerald Fist geneseed; making minor alterations which lay dormant and unknown to any within the chapter. Gradually, as the crusading fleet suffered battle losses, the corrupted geneseed was implanted into new recruits and their training was enacted as it had been for 5 millennia. For nearly 100 years the chapter continued its campaign around the eye of terror persecuting whatever mission chapter command had ordered and slowly the composition of the chapter swelled with battle brothers host to a dormant corruption.

    In 898M41, acting on intel suggesting a potentially massive incursion from the eye of terror, fully one half of the Emerald Fists were dispatched to meet this building threat. The 5th, 6th, 7th and portions of the 1st, 2nd, 9th and 10th along with Roscius travelled at speed through the warp to reach their target. During the journey the fleet became stalled within a savage warp storm and a plague of immeasurable horror was spread throughout the fleet. Escorts, strike cruisers and the battle barge Intangible Force were enveloped one by one. At this moment the truth of the introduced gene flaw became apparent; the Emerald Fists knew fear. As the plague ravaged the crew and space marine alike, the marines with the corrupt geneseed felt anathema to the thought of rotting a slow and painful death. Apothecary Roscius spread word that his battle brothers could protect themselves from the plague by cutting a three ringed mark on their chest. The veteran marines knew this for what it was and steeled themselves against this threat for no true son of Dorn would cower before hand of death. The marines carrying the corrupted gene seed however saw the result of the plague before them and their iron resolve crumbled. In scores they followed Roscius’ instructions as did most of the Imperial crews. The veteran marines moved to take Roscius but the plague had ravaged their strength and those marines now loyal to Roscius rushed to his aid. The plague slowly and mercilessly destroyed the bodies and minds of the veterans as the traitors held them at bay.

    Witnessing these events from the bridge of the Dawn Imperitus and piecing together reports from the veterans aboard other ships in the fleet, veteran sergeant Titus Latinius of 1st company, 4th assault squad gave the order to disengage. Guided by the Emperor’s light the chief navigator aboard the strike cruiser managed to escape the warp storm and bring word of the treachery to chapter command.

    Over the next 5 years as the chapter’s chaplains and apothecaries unearthed the depth of the corruption and nearly half of the remaining loyal marines were purged for the good of the chapter. Chapter master Gneaus Claudius swore vengeance and set the chapter about its last crusade, to bring the traitor fists to heel. This event would be forever recorded as the Schism of the Fists within chapter records however no word of this would be spoken to the Imperium.

    The crusade fleet, now cleansed of the pure geneseed bearing marines was under Roscius’ control. He now controlled nearly one half of the chapter’s strength; materiel and men.

    As reward for his patient deceit and the corruption of a chapter he was elevated to daemonhood. Roscius, Daemon Prince of Nurgle now directs the tainted marines through the warp, targeting systems seemingly at random to further the goals of his master. Though he cannot lead his fleet through realspace his captains are more than capable of enacting his will and summoning him should the barrier between the realms be weakened.

    Additional info which needs to be brought inline with the above is on my blog here: [url=http://theambit.blogspot.ca/2012/08/emerald-fist-csmsm-counts-as-fluff-ideas.html]Link[/url]


  2. #2

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    That's cool mate I really like the colour scheme and the fluff you have written makes for a good story to me so I like it!
    plus all those plasma cannons look neat on the devastators / havocs I feel like plasma is a new toy again in 6th edition!
    what have you got made for the army so far? I'll check out your blog anyway, had you thought about using any shading on the white armour to break it up a little more at all?
    MM
    http://malletman40kfantasyhobby.blogspot.com/

  3. #3
    Battle-Brother
    Join Date
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    Location
    Canada
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    37

    Default

    Quote Originally Posted by mallet_man View Post
    That's cool mate I really like the colour scheme and the fluff you have written makes for a good story to me so I like it!
    plus all those plasma cannons look neat on the devastators / havocs I feel like plasma is a new toy again in 6th edition!
    what have you got made for the army so far? I'll check out your blog anyway, had you thought about using any shading on the white armour to break it up a little more at all?
    MM
    Glad you like the story.

    As for the white, that's just crappy photography. They're actually 3 shades of white and look more tan in real life with white highlights. I'm hoping my next squad will photograph better. It's denab stone base, wych flesh, skull white edging all washed with devlan before rehighlighting. Just didn't photo well

    I don't have much painted as I'm all over the place. Just the Devs and I'm 50% done an assault squad. Working on a greater daemon at the moment. I have the whole army in boxes though to be assembled.

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