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  1. #11
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    Forbidden Island
    I played it a couple of weekends ago and it was good fun, as two player it was relatively straight forward and easy to win, but it with 3 or more it starts to get more tricky as swapping resources becomes not as straightforward.

    Elder Sign (Arkham Light)
    Strange game, I prefer Arkham Horror, but it still maintains the feel and is much simpler to play. My only downer on this game is that it can be a little unbalanced, I played a couple of games where because of the combination of adventures some of them were very hard to achieve while others were impossible.
    Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni

  2. #12

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    Another recommendation for Arkham Horror. It's challenging but by no means impossible. It's thoroughly atmospheric.

    Shadows over Camelot is basically co-operative but with a randomly chosen undercover 'traitor' trying to undermine the others without getting caught, and is really good fun.

    Battlestar Galactica is also very good, and uses a similar mechanism of one or more players secretly being cylon infiltrators, and even adds the twist that a player can start off loyal but turn out to be a cylon part way through, for extra paranoia and confusion.

    Pandemic is absolutely excellent - probably my favourite of these, and although it's simple compared to the others its by no means easy to win.

  3. #13
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    I had my first go of Arkham Horror the other day. I did not enjoy it I'm afraid.

    The new Kingdom Death kickstarter is here if people fancy taking a punt on a new co-operative board game.

  4. #14
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    The problem with Arkham I think is that it is a very steep learning curve so unless you like the mythology then the time it takes to learn the game and mechanics means your first games are just not fun.
    Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni

  5. #15
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    Quote Originally Posted by Wolfshade View Post
    The problem with Arkham I think is that it is a very steep learning curve so unless you like the mythology then the time it takes to learn the game and mechanics means your first games are just not fun.
    Maybe.
    I was playing with some experienced guys but I just didn't feel I was rolling enough dice or that I had that many tactical decisions to make.
    I'd give it another go though.

  6. #16
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    I know exactly how you felt, the first time I played it I seemed to be trogging around doing nothing while the other guys were figthing beasties going through portals and generally seemed to know what they were doing.
    Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni

  7. #17

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    Super Dungeon Explore 2.

    It can be a bit difficult to get hold of but its worth it.
    One player is the dungeon master and throws monsters at the other players who choose a hero.
    The objective is either, get through the dungeon and kill the boss or kill the heroes (dependant on which side your on)
    But the dungeon master can set up the dungeon differently each time and the monsters just keep coming.

    If you do go for it make sure you get version 2. They had a recall on the first lot due to a huge amount of spelling errors in the rulebook.

    Also, you get to build and paint all the models.

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