TOMAHAWC uses a unique system for scoring games and seating rounds in there tournaments. We call it the TOMAHAWC sliderul. It scores the players game based off a series of win conditions. Each game has five conditions that progressivel get easier to achieve. Every player will receive a score between 1 and 10 for each game played. The score is determined by the condition the game ended on and if the player won or lost.



Condition:________Win points:___________Loss points:

1_______________1___________________10

2_______________2___________________9

3_______________3___________________8

4_______________4___________________7

5_______________5___________________6

Fore example, if a player wins on condition 3 they would be awarded a score of 3. There opponent would receive a score of 8. A condition 5 win, nearly a draw, the winner would score a 5 and there opponent would only receive a 6.

In some cases a bonus condition may exist to modify your score further to better your standings. Generally this bonus condition is achievable by both the winning and loosing players. If a senareo does contain a bonus condition it will be worth -1 to the player score.

Many TOMAHAWC Scenarios contain the mission special rule “Wipeout”. “Wipeout” takes effect if a player ends a game by destroying every opposing model on the table at the end of a game turn. A player that has achieved a “Wipeout” automatically wins the game and is awarded a condition 3 win unless they have met the requirements for a condition 1 or 2 win.

The point score is used to determine round seeding and overall winner. The lower your point score the better your standing. At the end of the tournament the players with the lowest scores are named the winners.

It is common to have more then one player with an equal Condition score. When this is the case, determine placing by the use of FOC score.

A players FOC score is equal to the points spent on the opposing players destroyed units. If units are in reserve or falling back count them as destroyed for the purpose of FOC scores. Units ending the game at half or less of their total starting wounds reward half their points (rounding up) to the opposing players FOC score.

You will often find FOC scores use to set a condition five win, but these should still be figured at the end of all games.

if you are interested in seeing some example scenarios to use with this system feel free to ask and ill put some up.