The only way to really run all deathwing is all TH/SS and cyclones. Nothing else. Really, really boring to play against, though.

Back on topic. Jump marines got incredible. DoA was pretty dead by the end of 5th anyway, in fact it dies pretty soon after the BA codex was released and people caught on.

All your dudes with packs get a free I10 attack in combat if you maneuver well, they ignore terrain and other troops when assaulting. you can jump right over that bubble wrap.

FNP is better than before now that it can be taken against power weapons and plasma. So what if it's 5+ now, you still get more guys surviving in the long run due to getting it vs AP2.

LC termies just got good. DC got amazing. lemmy took a bit of a hit, but he was too good for his points anyway.

The only real bad point is the loss of +1I on the charge, but that was possibly too good anyway. It's turned BA RAS from auto includes to fighting for a spot with tactical marines (10 dudes, plasgun, plascan, priest, on an objective is going nowhere.)