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  1. #1

    Default space wolves build for a new player

    hows this?

    wolf lord
    wolf claw x 2, wolftooth necklace, belt of russ, saga of the bear 210

    grey hunter squad a
    9x hunter, wolf guard, mark of the wulfen, meltagun, power weapon, combi melta
    power fist, rhino/drop pod 248

    grey hunter squad b
    9x hunter, wolf guard, mark of the wulfen, meltagun, power weapon, combi melta
    power fist, rhino/drop pod 248

    grey hunter squad c
    9x hunter, wolf guard, mark of the wulfen, meltagun, power weapon, combi melta
    power fist, rhino/drop pod 248

    grey hunter squad d
    9x hunter, wolf guard, mark of the wulfen, meltagun, power weapon, combi melta
    power fist, rhino/drop pod 248

    scout squad a
    5x scouts, melta bombs, 100

    longs fangs squad a
    5x fangs, 3 missle launcher, 2 heavy bolters, wolf guard, tda, cyclone launcher 193

    land raider
    multi melta 260

    wolf guard squad a
    5x wolf claws x 2, tda? 240

    1995 total


    the reason i have tda? in the wolf guard squad is that it costs the same to equip them with dual wolf claws with or without tda which is kinda weird

    so any suggestions?

  2. #2
    Brother-Captain
    Join Date
    Aug 2009
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    Frisco, TX
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    Default

    GH don't have enough melta. It's a trade off every time. If you want to Pod in, there are better units for the job (WG, Dreads). I prefer them cheap and melty.

    Wof Lord is mad pricey, you've already got some hard hitters, a RP gives you some more flexibility and psychic defense.

    Why have a WG in the Fangs? They can't move and shoot.

    Scouts are meh.

    Go for a LRC, give it extra armor.

    WGTs are good, but some chainfists would be handy.

    Besides the Fangs you don't have much to knock out vehicles at range. 1 melta per GH unit isn't helping that much. I'd look into picking up some Preds/Fangs, Dreads, or Speeders to give you more armored threats and more units to pop armor.

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