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Updating with big rules
"Change this sentence to “Skimmers that are not also Heavy“A
Grounded Flying Monstrous Creature is treated as if it is in
Glide mode with immediate effect, and can therefore be
targeted normally and charged in the following Assault phase.
Furthermore, the model automatically loses the Jink special
rule (if it had it), but can otherwise revert to Swoop mode
again in its next turn.”
Vehicles have the Jink special rule”. - Means no Jink on Monoliths
Q: Does a weapon that hits automatically, still hit automatically when
making a Snap Shot? (p13)
A: Yes.
- Ending another argument from this weekQ: How do maelstroms, novas and beams – or indeed any weapon
that doesn’t need to roll To Hit or hits automatically – interact with
Zooming Flyers and Gliding Flying Monstrous Creatures? (p13)
A: Only Snap Shots can hit Zooming Flyers and Gliding
Flying Monstrous Creatures. Therefore, any attacks that use
blast markers, templates, create a line of/area of effect or
otherwise don’t roll to hit cannot target them. This includes
weapons such as the Necron Doom Scythe’s death ray or the
Deathstrike missile of the Imperial Guard, and psychic
powers that follow the rule for maelstroms, beams, and
novas.
Q: If a model has the Eternal Warrior and Feel No Pain special
rules, can it still make Feel No Pain rolls against Wounds that
inflict Instant Death (Eternal Warrior states that the model is
immune to the effects of Instant Death, after all)? (p35)
A: No.
Q: Do hits by Tau markerlights, or other items of wargear that cause
hits but do not inflict damage, require a Swooping Flying Monstrous
Creature to take a Grounded test. (p49)
A: Yes.
Q: Flyers are entitled to choose whether or not to use the Skyfire
special rule at the start of each Shooting phase. Can Swooping
Flying Monstrous Creatures also do this? (p49)
A: Yes. (Flying MC's can shoot other fliers!)
Q: Can you deploy the Aegis Defence Line sections in two or more
groups of two or more sections apiece (this way, they will still be in
base contact with at least one other section)? (p114)
A: No – the Aegis defence line sections must be deployed in
an unbroken chain, though they can be connected end-toend
Q: If all of my units are either Flyers or embarked upon Flyers, will I
automatically lose the game as there are none of my models on the
gaming board at the end of Turn 1? (p122)
A: Yes.
Q: Which missile launchers have access to flakk missiles? (p57/415)
A: Only those that specifically have an option to take them as
an upgrade in their army list.
All above are just a smll selection of big things from the Main Rule Book FAq. I haven't even looked at the codex ones yet
Eldar -
Farseer with Spirit Stones - Mastery 2
Shadowseer is only stealth + shrouding, not spotting distance
Witnessing and Warding on oppiste sides now cancel out
Witnessing + Warding do not stack if you have multiple
Destructor can't be used in overwatch
DE don't count as eldar for guide and fortune
CAn overwatch with bladestorm, but can't overwatch after bladestorming
Power axes on Banshee Exarch counts as executioner, not a axe
Dark Eldar
INCUBI ARE AP2
Huskblades are also AP2
Can flat out then Aether sail
Tau
Disruption pods give shrouding (3+ cover!)
Targetlock allows split fire
Markerlights do not improve Overwatch
Marines
Techmarines can only bolster ruins, nothing else
Relic Blades are AP3
Only Codex Marines can use Storm Talon
Wolves
JOTWW affect Jetbikes (how?)
Nids
broodlords cannot use Witchfire powers, even auto hits. If he gets one, he cannot reroll
Mawloc cannotuse its deepstrike attack under fliers
Ymgral Stealers can assault the turn they arrive
Orks
Ramshackle on hull point wrecked as well
Burnas are AP3
Cannt use burna in overwatch and then use it as a power weapon (choose one or other)
DeffRollas allow cover saves
Nob squads aren't all characters
Necron
Death Ray on doom sythe cannot target fliers
imoteks lightning is unaffected by stealth and shrouding (and yet barrage weapons are - wierd)
You can reembark a Nightsythe
Guard
Must parachute in from a Valk if it moves more than 6"
Scout does nothing to Valks/Vendettas
GK
A unit of Grey Knights only counts as 1 for determining how many physkers are in range
Force halberda are unusal power weapons, not axes (who thought that?)
GK sqauds may not swap non hammerhand powers out
Paladin squads aren't all characters
Dark Angels
Q: There is no Dark Angels vehicles reference section at the back of the
rulebook. Does this mean I should use the Codex: Space Marines
vehicle reference section instead (meaning my Venerable Dreadnoughts
are now Weapon Skill and Ballistic Skill 5 for example)? (appendix)
A: Yes.
Chaos Marines
Kharn is AP2
Ahriman is Mastery 3
Typhus is AP2
Demon princes are flying with wings
Demon Weapons are AP2
Deamons
Fateweaver only affects DEAMONS. No allying him with rerollabel 2+ terminators!
Blood Angels
Asorath is AP2
Mephiston is Master 3, Epistol 2 Regular Libby 1
Wings of Sanguinius give you hammer of wrath attacks
Black Templars
Abhor the Witch instead of Deny the Witch rolls