BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 1 of 10 123 ... LastLast
Results 1 to 10 of 93
  1. #1
    Chapter-Master
    Join Date
    May 2010
    Location
    Plymouth, England
    Posts
    6,729

    Default New FAQ's are up!

    [url]http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=340001 9&multiPageMode=true&start=2[/url]

    Updating with big rules

    “A
    Grounded Flying Monstrous Creature is treated as if it is in
    Glide mode with immediate effect, and can therefore be
    targeted normally and charged in the following Assault phase.
    Furthermore, the model automatically loses the Jink special
    rule (if it had it), but can otherwise revert to Swoop mode
    again in its next turn.”
    "Change this sentence to “Skimmers that are not also Heavy
    Vehicles have the Jink special rule”. - Means no Jink on Monoliths

    Q: Does a weapon that hits automatically, still hit automatically when
    making a Snap Shot? (p13)
    A: Yes.

    Q: How do maelstroms, novas and beams – or indeed any weapon
    that doesn’t need to roll To Hit or hits automatically – interact with
    Zooming Flyers and Gliding Flying Monstrous Creatures? (p13)
    A: Only Snap Shots can hit Zooming Flyers and Gliding
    Flying Monstrous Creatures. Therefore, any attacks that use
    blast markers, templates, create a line of/area of effect or
    otherwise don’t roll to hit cannot target them. This includes
    weapons such as the Necron Doom Scythe’s death ray or the
    Deathstrike missile of the Imperial Guard, and psychic
    powers that follow the rule for maelstroms, beams, and
    novas.
    - Ending another argument from this week

    Q: If a model has the Eternal Warrior and Feel No Pain special
    rules, can it still make Feel No Pain rolls against Wounds that
    inflict Instant Death (Eternal Warrior states that the model is
    immune to the effects of Instant Death, after all)? (p35)
    A: No.

    Q: Do hits by Tau markerlights, or other items of wargear that cause
    hits but do not inflict damage, require a Swooping Flying Monstrous
    Creature to take a Grounded test. (p49)
    A: Yes.

    Q: Flyers are entitled to choose whether or not to use the Skyfire
    special rule at the start of each Shooting phase. Can Swooping
    Flying Monstrous Creatures also do this? (p49)
    A: Yes. (Flying MC's can shoot other fliers!)

    Q: Can you deploy the Aegis Defence Line sections in two or more
    groups of two or more sections apiece (this way, they will still be in
    base contact with at least one other section)? (p114)
    A: No – the Aegis defence line sections must be deployed in
    an unbroken chain, though they can be connected end-toend

    Q: If all of my units are either Flyers or embarked upon Flyers, will I
    automatically lose the game as there are none of my models on the
    gaming board at the end of Turn 1? (p122)
    A: Yes.

    Q: Which missile launchers have access to flakk missiles? (p57/415)
    A: Only those that specifically have an option to take them as
    an upgrade in their army list.

    All above are just a smll selection of big things from the Main Rule Book FAq. I haven't even looked at the codex ones yet

    Eldar -

    Farseer with Spirit Stones - Mastery 2
    Shadowseer is only stealth + shrouding, not spotting distance
    Witnessing and Warding on oppiste sides now cancel out
    Witnessing + Warding do not stack if you have multiple
    Destructor can't be used in overwatch
    DE don't count as eldar for guide and fortune
    CAn overwatch with bladestorm, but can't overwatch after bladestorming
    Power axes on Banshee Exarch counts as executioner, not a axe

    Dark Eldar
    INCUBI ARE AP2
    Huskblades are also AP2
    Can flat out then Aether sail


    Tau

    Disruption pods give shrouding (3+ cover!)
    Targetlock allows split fire
    Markerlights do not improve Overwatch

    Marines
    Techmarines can only bolster ruins, nothing else
    Relic Blades are AP3
    Only Codex Marines can use Storm Talon

    Wolves
    JOTWW affect Jetbikes (how?)

    Nids
    broodlords cannot use Witchfire powers, even auto hits. If he gets one, he cannot reroll
    Mawloc cannotuse its deepstrike attack under fliers
    Ymgral Stealers can assault the turn they arrive

    Orks
    Ramshackle on hull point wrecked as well
    Burnas are AP3
    Cannt use burna in overwatch and then use it as a power weapon (choose one or other)
    DeffRollas allow cover saves
    Nob squads aren't all characters

    Necron
    Death Ray on doom sythe cannot target fliers
    imoteks lightning is unaffected by stealth and shrouding (and yet barrage weapons are - wierd)
    You can reembark a Nightsythe

    Guard
    Must parachute in from a Valk if it moves more than 6"
    Scout does nothing to Valks/Vendettas

    GK
    A unit of Grey Knights only counts as 1 for determining how many physkers are in range
    Force halberda are unusal power weapons, not axes (who thought that?)
    GK sqauds may not swap non hammerhand powers out
    Paladin squads aren't all characters

    Dark Angels
    Q: There is no Dark Angels vehicles reference section at the back of the
    rulebook. Does this mean I should use the Codex: Space Marines
    vehicle reference section instead (meaning my Venerable Dreadnoughts
    are now Weapon Skill and Ballistic Skill 5 for example)? (appendix)
    A: Yes.

    Chaos Marines
    Kharn is AP2
    Ahriman is Mastery 3
    Typhus is AP2
    Demon princes are flying with wings
    Demon Weapons are AP2

    Deamons
    Fateweaver only affects DEAMONS. No allying him with rerollabel 2+ terminators!

    Blood Angels
    Asorath is AP2
    Mephiston is Master 3, Epistol 2 Regular Libby 1
    Wings of Sanguinius give you hammer of wrath attacks

    Black Templars
    Abhor the Witch instead of Deny the Witch rolls
    Last edited by DrLove42; 09-07-2012 at 09:52 AM.
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
    http://drlove42.blogspot.com/

  2. #2
    Chapter-Master
    Join Date
    Feb 2012
    Location
    Oakland, California, United States
    Posts
    3,492

    Default

    Damnit! And right after I get behind my school's content filtering, too...

    Any surprises for Blood Angels, Space Marines, and Tau?

  3. #3
    Chapter-Master
    Join Date
    May 2010
    Location
    Plymouth, England
    Posts
    6,729

    Default

    Starting to work through them. So far they answer one thing from the BoLs front page. I'll update the original post with anything big i find

    “A
    Grounded Flying Monstrous Creature is treated as if it is in
    Glide mode with immediate effect, and can therefore be
    targeted normally and charged in the following Assault phase.
    Furthermore, the model automatically loses the Jink special
    rule (if it had it), but can otherwise revert to Swoop mode
    again in its next turn.”
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
    http://drlove42.blogspot.com/

  4. #4
    Veteran-Sergeant
    Join Date
    Mar 2012
    Location
    Topeka, KS
    Posts
    153

    Default

    Nob has unit type changed to infantry.

    Yay!
    "Technically correct is the best kind of correct."
    WHFB: Dwarf - TK - Empire - Goblin 40k: SW - IG - Ork

  5. #5

    Default

    Hahahaha!

    Awesome, will have a look of these at home.
    Red like roses, fills my dreams and brings me to the place where you rest...

  6. #6
    Librarian
    Join Date
    Aug 2009
    Location
    Redditch, UK
    Posts
    872

    Default

    Lumbering Behemoth for IG is gone. LR is simply a heavy vehicle. kind of sucks.
    My son, ask for thyself another Kingdom, for that which I leave is too small for thee.

  7. #7
    Chaplain
    Join Date
    Jan 2011
    Location
    New York City
    Posts
    324

    Default

    First of all, I can't believe this got a yes:

    Q: Does a Nemesis Dreadknight armed with a Nemesis greatsword have
    4 Attacks at Strength 10 that, because of the Nemesis greatsword, can
    re-roll To Hit, To Wound and Armour Penetration rolls?(p54)
    A: Yes.

    Now I need to use the Dreadknight and the sword more...he is now awesome.

    And Paladins are no longer characters....oh well, no reason to ever use Dragio again.

  8. #8
    Chapter-Master
    Join Date
    Aug 2009
    Location
    Undertaking private security operations somewhere in the Human Sphere
    Posts
    5,884

    Default

    Games workshop, FAQing Tyranids since 2010

    edit: DAMN they frakked typhus up
    Last edited by daboarder; 09-07-2012 at 10:01 AM.

  9. #9

    Default

    Quote Originally Posted by david5th View Post
    Lumbering Behemoth for IG is gone. LR is simply a heavy vehicle. kind of sucks.
    Lame, sponson weapons are basically a tax on looking good for that vehicle [ordnance turrets] if stuck with snap shots at the same target.

    Happy to have the clariifcation for DS swooping monstrous creatures.

  10. #10
    Brother-Sergeant
    Join Date
    Mar 2010
    Location
    Minneapolis, MN
    Posts
    98

    Default

    Big changes to Look Out Sir and Characters:

    Page 16 – Shooting Phase, Look Out, Sir
    Change the second sentence of the second bullet point to:
    “Determine which model in the unit is closest to the character,
    and resolve the Wound against that model instead.”


    Also I'm told they're saying on Warseer that only the Squad Leader of a unit of characters counts as a character, but I'm not finding that one.

    Anyhow, the quoted bit above more or less kills wound allocation. There's a matching update for Look Out Sir under the Assault section as well.

Page 1 of 10 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •