In just over a week's time the pages of White Dwarf will change forever. Miniatures will be shown in a new light, battle reports will be reborn and new articles will be read for the first time. Even the classic logo that sat at the head of the magazine for the last 20 years will disappear into the Hall of Legends.
On September 22nd 2012, White Dwarf will be reborn; bigger, better and more exciting than ever before.
As news goes, that's pretty exciting stuff, I think you'll agree. For the last half-year a crack team of designers have been pulling White Dwarf apart at the seams, re-forging it into something incredibly exciting. Everything is new, nothing's the same. Even the paper is a higher quality, that's the degree to which the magazine has changed.
Of course a new magazine needs a new team to work on it and so, without further ado, here's the new White Dwarf team:
From left to right we have:
Dan Harden (that's me, just in case you didn't know) - Staff Writer
Erik Niemz - Photographer
Matthew Hutson - Lead Designer
Beth Beynon-Hughes - Digital Editor
Andrew Kenrick - Deputy Editor
Kris Shield - Designer
Glenn More - Photo Editor
Jes Bickham - Editor
Adam Troke - Senior Staff Writer
Some of these names you'll recognise. Matt, Kris and Andrew have been working on White Dwarf for several years now. In fact, Matt has been working on it almost as long as White Dwarf has been around (OK, so that's a slight exaggeration, but he has been around for quite some time). Adam and Glenn have moved into White Dwarf from games development and book production respectively, while Beth and Erik are both new to Games Workshop. And last, but certainly not least, we also have a new White Dwarf editor, and the latest scion of Grombrindal himself, Jes Bickham. While this is his first time working on White Dwarf, Jes has worked at Games Workshop before as the editor of Battle Games of Middle-earth, back when The Lord of the Rings first appeared in cinemas and hair was more plentiful.