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  1. #361

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    Quote Originally Posted by eldargal View Post
    The hovering thingy was nifty, might try and utilise that in my craftworld terrain if I ever finalise a design.
    Instead of magnets you could also try magicians "invisible thread" easy enough to get on eBay, strong enough to hold a model up and practically invisible. Would be much easier to set up than magnets.
    http://paintingplasticcrack.blogspot.co.uk

  2. #362

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    Harder to get it to rotate on a landing pad though!
    Rogue Trader since 1991.

  3. #363

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    So I've seen the pictures of the rule sets for Horus and Angron. Has anyone seen any pics of fulgrims rules or mortarions for that matter? Really excited to see the rules for fulgrim lol.

  4. #364

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    Quote Originally Posted by Deadlift View Post
    Instead of magnets you could also try magicians "invisible thread" easy enough to get on eBay, strong enough to hold a model up and practically invisible. Would be much easier to set up than magnets.
    The magnets though only need the landing pad to be have a magnet in it, whereas the thread requires some construction above the craft to attach the thread to.

  5. #365

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    I have the Heresy book in front of me.
    Red like roses, fills my dreams and brings me to the place where you rest...

  6. #366

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    could you post the page on fulgrim? It would be greatly appreciated

  7. #367

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    Fulgrim the Illuminator - 380 points
    WS 8
    BS 6
    S 6
    T 6
    W 6
    I 8
    A 5
    Ld 10
    Sv 2+

    Unit Type: Infantry (Character)
    Unit Character: 1 (Unique)
    Wargear:
    The Gilded Panoply
    2+ Armour, 5+ Invun (this increases to 3+ in combat)
    Should Fulgrim pass an Armour or Invun save on a 6, the unit that inflicted the wound must pass an initiative test or be Blinded

    The Blade of the Laer
    Str - As User
    AP 2
    Type
    Melee, Rending, Specialist Weapon, Two Handed

    Fire Brand
    Master Crafted Volkite Charger which also has Shred

    Krak and Plasma Grenades

    Special Rules:
    Primarch

    Sire of the Emperor's Children
    Fulgrim has Crusader, and must always issue and accept challenges if there is someone in combat with WS 5 or higher
    Whilst Fulgrim is on the board, all units with Legiones Astartes (Emperor's Children) gain +2 to combat res, and reserve rolls may be re-rolled

    Sublime Swordsman
    His invun is increased to 3+
    He gains more attacks equal to how much his Initiative is better than his opponents

    Strategic Planning
    A single Warlord Trait from any table may be CHOSEN for Fulgrim

    Bulky
    Red like roses, fills my dreams and brings me to the place where you rest...

  8. #368
    Librarian
    Join Date
    Aug 2009
    Location
    Melbourne, Australia
    Posts
    960

    Default

    Now do mortarion!

  9. #369

    Default

    My arms....
    Red like roses, fills my dreams and brings me to the place where you rest...

  10. #370

    Default

    Mortarion the Reaper - 425 points
    WS 7
    BS 5
    S 6
    T 7
    W 7
    I 5
    A 5
    Ld 10
    Sv 2+

    Unit Type: Infantry (Character)
    Unit Character: 1 (Unique)
    Wargear:
    The Barberan Plate
    2+ Armour Save, 4+ Invun

    Silence
    Str +1
    AP 2
    Type
    Melee, Instant Death, Sunder (may re-roll armour pen rolls), Unwieldy, Two Handed, Sweep Attack (may exchange all attacks to attack every model in base contact)

    The Lantern
    Range
    18"
    Str 8
    AP 2
    Type
    Assault 1, Sunder

    Frag Grenades

    Phospex Bombs (unlimited) - his have a range of 12"

    Special Rules
    Primarch

    Sire of the Death Guard
    All Death Guard have Stubborn
    All of their Frag Grenades, Frag Missiles, and Havoc Launchers have Poisoned (4+)

    Shadow of the Reaper
    Leadership against Fear tests caused by Mortarion suffer a -1
    If he isn't in combat or a vehicle in the player's shooting phase, Mortarion may redeploy him (not deep strike) by passing a Ld test
    Must be within 10" of starting position, may not finish within 3" of an enemy
    May not be placed in a vehicle, building, or impassable terrain
    If he was part of a unit he leaves it (obviously)
    He may declare charges after performing this move, but it counts as disordered

    Preternatural Resilience
    Mortarion re-rolls failed Toughness tests and "It Will Not Die!" rolls
    Automatically passes any dangerous terrain
    Any weapon that wounds on a flat dice roll (for example poison) will only hurt Mortarion on a 6

    Witch Spite
    Deny the Witch on a 4+

    Very Bulky
    Last edited by Tzeentch's Dark Agent; 09-25-2012 at 04:46 PM.
    Red like roses, fills my dreams and brings me to the place where you rest...

 

 
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