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    Default Chaos Space Marine FACT Roundup

    So here is a rundown list of everything that is CONFIRMED for Codex: Chaos Space Marines
    This way, you don't have to trawl through about 7 threads to piece together all the information

    Codex Basics
    The Codex itself
    - Written by Phil Kelly
    - 104 pages
    - Fantasy format, hardback, full colour
    - Cover is the artwork for Blood Gorgons by Henry Zou (a good book but I'm a little mystified by why they are using Black Library art?)
    - All for the lump sum of - £30
    - You can buy Psychic Cards, there are twelve in the set - £4.50

    Models
    - Dark Apostle (Finecast) - £11
    - Sorceror (Finecast) - £11
    - Warpsmith (Finecast) - £18
    - Aspiring Champion (Plastic Clampack) - £12?
    - Raptors/Warp Talons (Multipart Plastic Boxset) - £20.50
    - Mutilators (Multipart Finecast Boxset) - £31.50
    - Helldrake (Multipart Plastic Boxset) - £45
    - Forgefiend/Maulerfiend (Multipart Plastic Boxset) - £40
    - Chaos Space Marine Battleforce - £70
    Contains:
    - 10 Chaos Space Marines
    - 5 Possessed Chaos Space Marines
    - 1 Chaos Rhino
    - 3 Chaos Bikes

    CSM Rules
    UPDATE - From the pages of the White Dwarf:
    Chaos Boon table (D66 pick 2d6, one is your tens and the other is your ones)
    These all have names but I will leave you to find them out yourselves
    You have to win a challenge to roll on this table
    11-16 - Nothing
    21-22 - Replace model with Chaos Spawn
    23 - +1 Attack
    24 - Eternal Warrior
    25 - +1 Strength
    26 - +1 BS
    31 - +1 Initiative
    32 - Return to full wounds, if unwounded gain +1 Wound
    33 - +1 Toughness
    34 - Shrouded
    35 - Armour Save improves by 1
    36 - Melee weapon has Fleshbane
    41 - Passing a Deny the Witch roll makes enemy Psyker take a Str 6 AP 2 hit
    42 - Re-roll failed armour saves
    43 - Melee attacks are Poisoned
    44 - Crusader
    45 - Hammer of Wrath
    46 - Icy Aura (enemy models in base contact take a Str 4 AP 5 hit at Initiative Step 1)
    51 - Adamantium Will
    52 - A ranged weapon has +1 Strength
    53 - Hatred (Everything!)
    54 - Shred
    55 - Melee attacks have instant death
    56 - +1 WS
    61 - Stubborn
    62 - Fleet
    63 - Feel No Pain
    64 - Roll another d3+1 on this table (re-rolling Spawnhood and Apotheosis)
    65-66 - Replace model with Daemon Prince

    Warlord Traits
    1 - Friendly units within 12" of Warlord have Preferred Enemy (Space Marines)
    2 - Melee weapons belonging to the Warlord and his unit have Soulblaze
    3 - D3 infantry units may infiltrate (could this be new Creed???)
    4 - Warlord and unit have hatred (everything!)
    5 - Warlord causes Fear
    6 - Warlord may re-roll Chaos Boons

    There are 4 Psychic Powers for each of the 3 Gods (1 Primaris and 3 per roll)
    All of which are REALLY useful

    Marks of Chaos
    Mark of Khorne - RAGE AND COUNTER ATTACK
    Mark of Tzeentch - +1 to Invulnerable Save
    Mark of Nurgle - +1 Toughness
    Mark of Slaanesh - +1 Initiative

    Lots of cool stuff

    Chaos Characters MUST always accept and issue challenges where possible. (take Aspiring Champions EVERYWHERE, then your Chaos Lord has freedom to move about and mash up infantry with ALL THE ATTACKS)

    That thing about Typhus and Plague Zombies?? Totally true.

    Cult Marines are all finecast bits upgrades. (apart from those who are already released)

    Cultists ARE in the book (20 Cultists, 2 Flamers are 100 points!!!)

    The Chaos Marines lose their Battle Report, so all of those neckbeards who say that new armies always win are WRONG.
    Last edited by Bigred; 09-20-2012 at 10:42 AM.
    Red like roses, fills my dreams and brings me to the place where you rest...

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