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  1. #1

    Default Chaos Space Marine FACT Roundup

    So here is a rundown list of everything that is CONFIRMED for Codex: Chaos Space Marines
    This way, you don't have to trawl through about 7 threads to piece together all the information

    Codex Basics
    The Codex itself
    - Written by Phil Kelly
    - 104 pages
    - Fantasy format, hardback, full colour
    - Cover is the artwork for Blood Gorgons by Henry Zou (a good book but I'm a little mystified by why they are using Black Library art?)
    - All for the lump sum of - £30
    - You can buy Psychic Cards, there are twelve in the set - £4.50

    Models
    - Dark Apostle (Finecast) - £11
    - Sorceror (Finecast) - £11
    - Warpsmith (Finecast) - £18
    - Aspiring Champion (Plastic Clampack) - £12?
    - Raptors/Warp Talons (Multipart Plastic Boxset) - £20.50
    - Mutilators (Multipart Finecast Boxset) - £31.50
    - Helldrake (Multipart Plastic Boxset) - £45
    - Forgefiend/Maulerfiend (Multipart Plastic Boxset) - £40
    - Chaos Space Marine Battleforce - £70
    Contains:
    - 10 Chaos Space Marines
    - 5 Possessed Chaos Space Marines
    - 1 Chaos Rhino
    - 3 Chaos Bikes

    CSM Rules
    UPDATE - From the pages of the White Dwarf:
    Chaos Boon table (D66 pick 2d6, one is your tens and the other is your ones)
    These all have names but I will leave you to find them out yourselves
    You have to win a challenge to roll on this table
    11-16 - Nothing
    21-22 - Replace model with Chaos Spawn
    23 - +1 Attack
    24 - Eternal Warrior
    25 - +1 Strength
    26 - +1 BS
    31 - +1 Initiative
    32 - Return to full wounds, if unwounded gain +1 Wound
    33 - +1 Toughness
    34 - Shrouded
    35 - Armour Save improves by 1
    36 - Melee weapon has Fleshbane
    41 - Passing a Deny the Witch roll makes enemy Psyker take a Str 6 AP 2 hit
    42 - Re-roll failed armour saves
    43 - Melee attacks are Poisoned
    44 - Crusader
    45 - Hammer of Wrath
    46 - Icy Aura (enemy models in base contact take a Str 4 AP 5 hit at Initiative Step 1)
    51 - Adamantium Will
    52 - A ranged weapon has +1 Strength
    53 - Hatred (Everything!)
    54 - Shred
    55 - Melee attacks have instant death
    56 - +1 WS
    61 - Stubborn
    62 - Fleet
    63 - Feel No Pain
    64 - Roll another d3+1 on this table (re-rolling Spawnhood and Apotheosis)
    65-66 - Replace model with Daemon Prince

    Warlord Traits
    1 - Friendly units within 12" of Warlord have Preferred Enemy (Space Marines)
    2 - Melee weapons belonging to the Warlord and his unit have Soulblaze
    3 - D3 infantry units may infiltrate (could this be new Creed???)
    4 - Warlord and unit have hatred (everything!)
    5 - Warlord causes Fear
    6 - Warlord may re-roll Chaos Boons

    There are 4 Psychic Powers for each of the 3 Gods (1 Primaris and 3 per roll)
    All of which are REALLY useful

    Marks of Chaos
    Mark of Khorne - RAGE AND COUNTER ATTACK
    Mark of Tzeentch - +1 to Invulnerable Save
    Mark of Nurgle - +1 Toughness
    Mark of Slaanesh - +1 Initiative

    Lots of cool stuff

    Chaos Characters MUST always accept and issue challenges where possible. (take Aspiring Champions EVERYWHERE, then your Chaos Lord has freedom to move about and mash up infantry with ALL THE ATTACKS)

    That thing about Typhus and Plague Zombies?? Totally true.

    Cult Marines are all finecast bits upgrades. (apart from those who are already released)

    Cultists ARE in the book (20 Cultists, 2 Flamers are 100 points!!!)

    The Chaos Marines lose their Battle Report, so all of those neckbeards who say that new armies always win are WRONG.
    Last edited by Bigred; 09-20-2012 at 10:42 AM.
    Red like roses, fills my dreams and brings me to the place where you rest...

  2. #2

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    That battleforce can't be right, you lose 5 regular CSM and 8 Khorne Berserkers for 3 bikes. Sounds a bit fishy.
    Edit: Found your source, and you're right, but that is some major BS right there.
    Last edited by Malcontent; 09-20-2012 at 02:44 AM.

  3. #3

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    See here:

    Click image for larger version. 

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    Red like roses, fills my dreams and brings me to the place where you rest...

  4. #4

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    Hurrah for tomorrow being payday!!!!
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  5. #5

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    Update being written in OP
    Red like roses, fills my dreams and brings me to the place where you rest...

  6. #6
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    What is this 'Euros' thing? What about God's honest Pound Sterling, the currency of gentlemen since guineas became obsolete?
    I'M RATHER DEFINATELY SURE FEMALE SPACE MARINES DEFINERTLEY DON'T EXIST.

  7. #7

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    I miss guineas. Sadly the leaked WDs all seem to have been continental printings, hence the euros thing.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  8. #8
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    Default

    The battle force also cost more. Even with inflation. You are swapping 13 models for only 3 bikers, which in current codex gaming values means removing 243 points of models and replacing them with 99 points of models.

    Luckily I do not need any more basic troops, and already have enough berserkers, and bikes. Someone new to the gaming scene, or who wants to start a chaos marine army because of the new codex, will be losing out though.
    The world is Chaotic, so why not join the party. Slaanesh welcomes you with open arms. Certa Cito

  9. #9
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    Some points costs for Cult units;

    Khorne Berzerkers (8 including Skull Champion) - 162 points. That is a 21 point drop, which is decent (Berzerkers are now 19 per model, Champion 10 but included in base squad).
    Thousand Sons (9 including Aspiring Sorcerer) - 242 points. When you consider you don't have to purchase a psychic power, it is a 12 point drop. When you also consider that taking Bolt was probably the best idea so you could harm vehicles, that would be a 27 point drop. That's pretty good, especially considering the new and better Bolt is what we get for an average D3 roll.
    Noise Marines (6 including Noise Champion) - 112 points. They used to be 135 points. That is a staggering price drop. Noise Marines are 17 points per model, and Sonic Blasters are cheaper than they used to be, the Doom Siren is the same, and the Blastmaster is more expensive. On Blastmasters, you need 10 models to use them, which sucks. I assume Sonic Blasters are +3 points and the Blastmaster is +40 points. If so, a 6-man unit with Sonic Blasters would now be 130 points, compared to 165 points. Noise Marines look to be the stand-out cult unit at the moment I must say....

    And as far as the Blastmaster goes, I think it will still be a pretty fair trade off if you do a 10 man squad as opposed to the old 6 man squad.
    Let's see - 95 + 85 = 180 + Blastmaster (~40) = 220. The old 6 man squad would be 135 + 35 = 170. 44 points more, but you are getting an additional 5 Noise Marines, and the Blastmaster also now ignores cover. Also, the difference between a 10 man squad with Sonic Blasters and Blastmaster in the old rules compared to the new one;

    (Old Rules) - (20 x 10) + 15 = 215, 215 + (5 x 10) = 265, 265 + 35 = 300
    (New Rules) - 95 + (17 x 5) = 180, 180 + (3 x 10) = 210, 210 + 40 = 250

    Really puts it into perspective, no?
    And the new rules 10-man unit has Ignores Cover on ALL of their weapons, as well as being Salvo 2/3 instead of just Assault 2 on the Sonic Blasters. That is insane.

    EDIT: Woops, got the points cost of basic Noise Marines from Old Edition wrong. Updating now.
    Last edited by Learn2Eel; 09-26-2012 at 07:06 PM.

  10. #10
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    Quote Originally Posted by Learn2Eel View Post
    Some points costs for Cult units;


    Thousand Sons (9 including Aspiring Sorcerer) - 242 points. When you consider you don't have to purchase a psychic power, it is a 12 point drop. When you also consider that taking Bolt was probably the best idea so you could harm vehicles, that would be a 27 point drop. That's pretty good, especially considering the new and better Bolt is what we get for an average D3 roll.
    There is no such thing as an average roll on a single D3

    all events have an equally likely probability of occurring.

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