So here is a rundown list of everything that is CONFIRMED for Codex: Chaos Space Marines
This way, you don't have to trawl through about 7 threads to piece together all the information
Codex Basics
The Codex itself
- Written by Phil Kelly
- 104 pages
- Fantasy format, hardback, full colour
- Cover is the artwork for Blood Gorgons by Henry Zou (a good book but I'm a little mystified by why they are using Black Library art?)
- All for the lump sum of - £30
- You can buy Psychic Cards, there are twelve in the set - £4.50
Models
- Dark Apostle (Finecast) - £11
- Sorceror (Finecast) - £11
- Warpsmith (Finecast) - £18
- Aspiring Champion (Plastic Clampack) - £12?
- Raptors/Warp Talons (Multipart Plastic Boxset) - £20.50
- Mutilators (Multipart Finecast Boxset) - £31.50
- Helldrake (Multipart Plastic Boxset) - £45
- Forgefiend/Maulerfiend (Multipart Plastic Boxset) - £40
- Chaos Space Marine Battleforce - £70
Contains:
- 10 Chaos Space Marines
- 5 Possessed Chaos Space Marines
- 1 Chaos Rhino
- 3 Chaos Bikes
CSM Rules
UPDATE - From the pages of the White Dwarf:
Chaos Boon table (D66 pick 2d6, one is your tens and the other is your ones)
These all have names but I will leave you to find them out yourselves
You have to win a challenge to roll on this table
11-16 - Nothing
21-22 - Replace model with Chaos Spawn
23 - +1 Attack
24 - Eternal Warrior
25 - +1 Strength
26 - +1 BS
31 - +1 Initiative
32 - Return to full wounds, if unwounded gain +1 Wound
33 - +1 Toughness
34 - Shrouded
35 - Armour Save improves by 1
36 - Melee weapon has Fleshbane
41 - Passing a Deny the Witch roll makes enemy Psyker take a Str 6 AP 2 hit
42 - Re-roll failed armour saves
43 - Melee attacks are Poisoned
44 - Crusader
45 - Hammer of Wrath
46 - Icy Aura (enemy models in base contact take a Str 4 AP 5 hit at Initiative Step 1)
51 - Adamantium Will
52 - A ranged weapon has +1 Strength
53 - Hatred (Everything!)
54 - Shred
55 - Melee attacks have instant death
56 - +1 WS
61 - Stubborn
62 - Fleet
63 - Feel No Pain
64 - Roll another d3+1 on this table (re-rolling Spawnhood and Apotheosis)
65-66 - Replace model with Daemon Prince
Warlord Traits
1 - Friendly units within 12" of Warlord have Preferred Enemy (Space Marines)
2 - Melee weapons belonging to the Warlord and his unit have Soulblaze
3 - D3 infantry units may infiltrate (could this be new Creed???)
4 - Warlord and unit have hatred (everything!)
5 - Warlord causes Fear
6 - Warlord may re-roll Chaos Boons
There are 4 Psychic Powers for each of the 3 Gods (1 Primaris and 3 per roll)
All of which are REALLY useful
Marks of Chaos
Mark of Khorne - RAGE AND COUNTER ATTACK
Mark of Tzeentch - +1 to Invulnerable Save
Mark of Nurgle - +1 Toughness
Mark of Slaanesh - +1 Initiative
Lots of cool stuff
Chaos Characters MUST always accept and issue challenges where possible. (take Aspiring Champions EVERYWHERE, then your Chaos Lord has freedom to move about and mash up infantry with ALL THE ATTACKS)
That thing about Typhus and Plague Zombies?? Totally true.
Cult Marines are all finecast bits upgrades. (apart from those who are already released)
Cultists ARE in the book (20 Cultists, 2 Flamers are 100 points!!!)
The Chaos Marines lose their Battle Report, so all of those neckbeards who say that new armies always win are WRONG.