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Thread: Dragon Age 3

  1. #231
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    Now all this is starting to give me hope they're going to make DA3 something worth playing, unlike DA2.

    The depth of potential in this world is almost staggering. Forget GoT, give me a show about DA...

  2. #232
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    Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni

  3. #233

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    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  4. #234
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    1) There will be 5 regions in Dragon Age: Inquisition: Fereldan, The Free Marches, Orlais, Nevarra and the Dales:

    - 2 of the areas you can expect to visit are; a war-torn region in Orlais and an elven burial ground, known as the Emerald Graves.

    - The Emerald Graves, according to executive producer Mark Darrah, is where the Dalish Elves planted one tree for every soldier killed in the Exalted Marches.

    - According to the magazine, while enemy levels don't scale to your characters, you can affect environmental changes to drastically influence local settlements, establish trade routes, capture territory and disrupt the local ecosystem.

    - Wild flora and fauna, useful for crafting can be hunted to scarcity, allowing other species to proliferate.
    Defeating intelligent enemies like bandits or dragons will have a significant effect on a given region.


    2) Dragon Age Inquisition Companions:

    - There will be no DLC Companions: According to Creative Director Mike Laidlaw: "Because of how deeply enmeshed in the system companion characters are, we can't just add them on the fly; part of them has to be shipped on the disc...which was led to criticism that we're forcing people to pay for content they already own. It's not the case, but we've decided this time to not go that route. There will be no DLC party members."

    - Solas is an apostate and an expert on the Fade.

    - The Iron Bull is confirmed as a companion, who is described as "a one-eyed mercenary and outcast from the Qunari faith"

    - Sera is confirmed as a companion, and is described as "an elven archer. Little is known about them [referring to both Sera and the Iron Bull] at this point, particularly Sera, who turned up seemingly on accident during one of several combat demonstrations..."


    3) The Dialogue Wheel:

    - "We have three wheels that we use in response to any given piece of dialogue" says Gaider. "One of those is what we call the 'tone wheel', which is mostly for role-playing choices. The other two are the 'choice wheel'- for taking an action or stating an opinion-and the 'reaction wheel,' for emotional moments"


    4) The Inquisitor:

    - There will be 4 voices for the Inquisitor 2 for each gender, for all races

    - To address why the same voices apply to all races, Mike Laidlaw made the following statement: "It's a matter of file size...if we were to have eight voices, two for each race, we would be shipping on 14 discs or something. We figured that with four voices, that would give players enough options while staying within our size limitations"

    - BioWare is currently exploring options to differentiate the voices, like changing the pitch of the audio.

    - The Prologue Section (or the "Origin" section" will be the same for all players. The player's appearance, class and dialogue responses during the prologue section will fill in the details, presumably of the Inquisitor's background, and in particular inform how other characters respond to you throughout the story.

    - The Inquisitor is the sole survivor of a reality-shattering event which results in the Fade tearing opening throughout Thedas.

    - "Presumbly as a result [of the Fade tearing open throughout Thedas], you're also endowed with a singular ability: you can close these rifts wherever they appear throughout the continent."


    5) Customization:

    - Armour weights are no longer class specific. Meaning a rogue can wear a mage's robes, and a mage can wear a warrior's armour. The magazine speculates the penalties will be similar to the fatigue penalties used in DA: Origins


    And most importantly:

    7) - There will be a jar of bees, which can be used as a combat item which according to Bioware: "You throw it, the jar breaks open, and little bees fly around stinging your opponents."



  5. #235

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    such excite, very anticipation. so want it yesterday. wow.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  6. #236
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    So need to finish DA:O....
    Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni

  7. #237
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    And apparently there are forty distinct endings... that's a lot of colours to chose from

  8. #238

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    Quote Originally Posted by Gotthammer View Post
    And apparently there are forty distinct endings... that's a lot of colours to chose from
    Lol yes, hopefully they will actually be distinct, I mean they ought to have learnt from ME3. Plus they have had a lot of development time.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  9. #239
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    Yup, now they've added yellow

  10. #240

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    'Puce ending sucks, y u so lazy BW!'

    'Lilac ending is so obviously the Inquisitor suffering from Lyrium sickness, it's all just an hallucination!'
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

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