To be fair spawn are pretty good in this game.
T and S 5, 3 wounds, D6 attacks with special things.
Mark them up (T6 with Nurgle, D6+2 attacks with Khorne) and in a unit of 3-5 they can be pretty scary
To be fair spawn are pretty good in this game.
T and S 5, 3 wounds, D6 attacks with special things.
Mark them up (T6 with Nurgle, D6+2 attacks with Khorne) and in a unit of 3-5 they can be pretty scary
Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
http://drlove42.blogspot.com/
If that's the only spawn you have on hand though placing him after a boon roll is going to be a pain in cc...
I love that for a Chaos army you basically need a Spawn and a deamon prince now, even if they're not in the list...
Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
http://drlove42.blogspot.com/
The IA giant spawn is cool, and I've played one a few times..... check with your opponent before releasing anything Forge World, lest you suffer the cry of "But that's not 40k!"
I was checking to see if using the Giant Spawn with its Giant Spawn rules would translate to Warhammer 40k. I think I read that it could. Sweet!
Yeah, definitely too big for use as regular spawn. Just wanted the Giant Spawn to lead the 10 other Normal Spawn I have.
Oh and, does this symbol Sv " - " Mean they really don't have a saving D6 throw?
Thanks guys
Yep, no save.
So you rely on their Toughness to stay alive
And of course you can always get a save in combat on the mutation chart
Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
http://drlove42.blogspot.com/