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  1. #21
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    Quote Originally Posted by White Tiger88 View Post
    You got it Infiltrate, go second, Charge and laugh well they go "NOOOOOOOO" and the swarmlord walks up the table to mop up
    You can't assault after Infiltrating:

    Quote Originally Posted by BRB pg38
    A unit that deploys using [infiltrate/scout]
    cannot charge in the first turn.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  2. #22
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    Quote Originally Posted by DarkLink View Post
    You can't assault after Infiltrating:
    That is player turn though darklink. he's talking about infiltrating and going second.

  3. #23
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    Quote Originally Posted by daboarder View Post
    Personally I think the choice of cluster or salvo depends on what your using your tervigon for.

    If its as a 3 brb power psychic battery then yeah the spines are better as you get to do something in overwatch. However if your primarily using your tervigon to buff your troops with catalyst and provide solid scoring and troop spawning and not worrying about how many powers you use then you are better with the cluster because the large blast is well worth the drawback of no snap firing IF you are using it on a regular basis.
    I actually never used it the whole tournament, I used psychic shriek on the tervigon the whole time, to devistating effect I might add. The whole time I was in the tournament, every opponent said how much of a threat my psychic shriek spam was, with a total of 5 psychers using it. It was pretty sick and I cannot even begin to tell you how many points of infantry I removed this way.
    http://img.photobucket.com/albums/v506/rlocke2/551391_4297044038379_634463020_n.jpg

  4. #24
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    yeah, then I'd definitely recommend swapping it out.

    Next time try the 3 power terv, roll twice on the biomancy chart and if you get a pair of good support powers then take shriek. If you don't spend your third roll on the biomancy table.

    I agree psychic choir nids are back in 6th and more brutal than ever.

    I run 2 tyrants (flyrant and shell)
    2 pairs of zoanthropes
    DoM
    2 Troop terv's with 3 powers each+ tox
    60 or so gaunt bodies (horms, gargs, Terms)
    and 2 trygons

    Makes for a seriously dangerous list.

    haven't really tried swapping out the tyrant powers to be honest though, I like paroxysm too much.
    Last edited by daboarder; 10-24-2012 at 12:47 AM.

  5. #25
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    Quote Originally Posted by daboarder View Post
    yeah, then I'd definitely recommend swapping it out.

    Next time try the 3 power terv, roll twice on the biomancy chart and if you get a pair of good support powers then take shriek. If you don't spend your third roll on the biomancy table.

    I agree psychic choir nids are back in 6th and more brutal than ever.

    I run 2 tyrants (flyrant and shell)
    2 pairs of zoanthropes
    DoM
    2 Troop terv's with 3 powers each+ tox
    60 or so gaunt bodies (horms, gargs, Terms)
    and 2 trygons

    Makes for a seriously dangerous list.
    I have found in this tournament that using the dakkafex had some deadly results, really helping me out in many ways. It was wonderful vs fliers, and gave me a lot of field saturation vs fliers which was really successful. The trygon actually only took out a few vehicles and an ethereal, but that is about it. I am tempted to run more dakkafexes tbh.
    http://img.photobucket.com/albums/v506/rlocke2/551391_4297044038379_634463020_n.jpg

  6. #26
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    Hmm no Swarmlords or Hive Guard?
    Potential war gameing Jawa.

  7. #27
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    Quote Originally Posted by White Tiger88 View Post
    Hmm no Swarmlords or Hive Guard?
    The swarmlord while fun is VERY expensive, and in tournaments is a major target, you are pretty much required to run tyrant guard just for him to survive. This makes him roughly a 450 point unit, so very expensive and people tend to get the heck away from the guy.

    I know I run hive guard, much as I would like to make my psychic choir stronger, really the hive guard are just so useful for just about anything. Great for taking out skimmers, especially necron ones, due to their ignoring of cover and the like. It is really quite sick.
    http://img.photobucket.com/albums/v506/rlocke2/551391_4297044038379_634463020_n.jpg

  8. #28
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    Quote Originally Posted by Emerald Rose Widow View Post
    The swarmlord while fun is VERY expensive, and in tournaments is a major target, you are pretty much required to run tyrant guard just for him to survive. This makes him roughly a 450 point unit, so very expensive and people tend to get the heck away from the guy.

    I know I run hive guard, much as I would like to make my psychic choir stronger, really the hive guard are just so useful for just about anything. Great for taking out skimmers, especially necron ones, due to their ignoring of cover and the like. It is really quite sick.
    Ya personally i think Hive Guard are one of the best units by far in the Nid Book.......However you guys\Gals need to try a Harpy as well.....Flying Bio-Bomber that eats jets? Yes please!
    Potential war gameing Jawa.

  9. #29
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    Honestly.

    I prefer Zoans over hiveguard,

    Vehicle suppression is dead in 6th so I'd rather go for the kill shot provided by the AP1 of warp lance. and if I am facing an opponent with little to no armour I can swap the Zoans out for brb psychic powers on the fly and not loose any versatility that comes form having no available targets for a specialised unit.

    Best thing about 6th ed and Nids is that you don't HAVE to spam hiveguard if you don't want to.

    harpies are still naff,

    Swooping turns them into bolter bait, and their AA is non-existant with blast weapons and S5 they are not going to do a thing to any dangerous flier.
    Last edited by daboarder; 10-24-2012 at 01:14 AM.

  10. #30
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    I want to run some harpies for fun, I hope they get better or we get some other flier come next codex
    http://img.photobucket.com/albums/v506/rlocke2/551391_4297044038379_634463020_n.jpg

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