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  1. #1

    Default Ninja Tau in 6th - 1500 Points

    Trying to come up with a take all comers list using the Positional Relay in 6th. I am using some Forge World models that are accepted in my gaming group. Any help would be greatly appreciated.

    HQ
    Shas'el
    twin-linked missle pod
    positional relay
    hard-wired blacksun filter
    hard-wired target lock
    hard-wired drone controller
    shield drone x 2

    Troops
    Fire Warriors x8
    Shas'ui
    hard-wired blacksun filter

    Fire Warriors x8
    Shas'ui
    hard-wired blacksun filter

    Fire Warriors x8
    Shas'ui
    hard-wired blacksun filter
    - Devilfish w disruption pod

    Elites
    XV8 Crisis Battlesuit x2
    plasma rifle x2
    fusion blaster x2
    multi-tracker x2

    XV8 Crisis Battlesuit x2
    twin-linked missle pod x2
    flamer x2

    XV8 Crisis Battlesuit x2
    plasma rifle x2
    burst cannon x2
    multi-tracker x2

    Fast Attack
    Tetra x2
    targeting array x2
    target lock
    blacksun filter

    Tetra x2
    targeting array x2
    target lock

    Heavy Support
    XV88 Broadside x3
    team leader
    hard-wired blacksun filter
    hard-wired target lock
    hard-wired drone controller
    shield drone x2
    advanced stabilisation system x3

    Hammerhead Gunship
    railgun
    burst cannon
    disruption pod
    blacksun filter

  2. #2
    Chapter-Master
    Join Date
    Feb 2010
    Location
    Durham, NH
    Posts
    5,547

    Default

    Remoras would be good for anti flyer
    QUOTE Jwolf: "Besides, Tynskel isn't evil, he's just drawn that way. "

  3. #3

    Default

    Might have to many Tetra's if you are using the PR to keep most of your fire warriors off the board till later. I only run 2-3 in my 1500 points and generally have enough markerlight support throughout the game. Also with the changes to slow and purposeful I don't particularly like *** on broadsides anymore (no overwatch) since I run them with multi-trackers. I fine people are much more apt to attempt the long charge if there is no threat of overwatch ruining their day.

  4. #4

    Default

    Thanks for the suggestions.

    What would you remove for the Remoras? So what would you replace the Tetra with? If putting multi-trackers on the Broadsides do you run them with Plasma Rifles?

  5. #5

    Default

    Personally I would drop the Railhead and one Tetra and try and squeeze in 2 Remoras. I have no luck with Railheads what-so-ever.

    I run multi-trackers with just SMS. I run two units of two at 1500. I find with a little markerlight support 2 Railguns and 8 SMS shots do quite well as anti-infantry later in the game once all the tanks are dead.

  6. #6
    Shas'o
    Join Date
    Oct 2009
    Location
    Waco, TX
    Posts
    583

    Default

    The XV8's with Plasma Rifle and Fusion Blaster is an odd pair. The Fusion blaster has a much shorter range so that multi tracker wouldn't see much use. I'd put it on the XV8's with burst cannons. Or better yet I run a single Shas'El with twin-linked Fusion Blaster, Iridium Armor, Shield Generator, 2 Shield Drones, This guy soaks up shots and is a pain to try and kill.
    When you do something right people wont be sure that you've done anything at all.

  7. #7

    Default

    Thanks for all your help so far.

    I have never used Remoras. How do they fair as AA?
    How would you group the 3 Tetras?
    I was hoping to use the Railhead for its large blast to help against Hordes.
    When you use 2 units of 2 Broadsides do you give them Shield Drones?
    Is it worth trying to find the points to bump the Firewarriors up to units of 10?

    I was planning to use the Helios for anti-heavy infantry.

  8. #8

    Default

    No worries. I have yet to use Remoras yet. I have a hard time justifying the money/points. There are not a lot of fliers in my local meta yet. Might change in the future though. Depending on the AV of enemy air the long barrelled burst cannons can glance and they can shoot their own markerlight/missile at the target for extra fun.

    Personally I run each of my Tetras separate since I don't run any other fast attack. It gives them a bit more mobility and then I can decide where to allocate them each turn.

    Depends on how lucky you feel with that one blast template. My Railhead always scatters by several inches. Also even if you do score a decent number of hits most stuff will have a decent cover/armor save. If it was a bit cheaper I might try to find space for one, but its to many ifs for me.

    Yup I run two squads each with MT and a team leader with BSF and 2 Shield Drones. A little expensive but I find people have a much harder time deciding if they want to deal with them since I have two squads of them that are reasonably durable. When I used to run one squad of three they tend to get chewed up fast since people hate railguns.

    I personally run 3x12 fire warriors at 1500. Usually on turn 2-4 they get a bit of markerlight support. That many BS5 S5 shots even makes space marines sweat a bit.

    Helios Teams are awesome. I use a 3 man squad and either deepstrike them or use them as deepstrike insurance. Remember that Tetras allow a re-roll of the scatter for a little extra reliability. With some markerlight support I've had them kill 4 paladins in a turn of shooting =)

  9. #9

    Default

    Quote Originally Posted by JxKxR View Post
    The XV8's with Plasma Rifle and Fusion Blaster is an odd pair. The Fusion blaster has a much shorter range so that multi tracker wouldn't see much use. I'd put it on the XV8's with burst cannons. Or better yet I run a single Shas'El with twin-linked Fusion Blaster, Iridium Armor, Shield Generator, 2 Shield Drones, This guy soaks up shots and is a pain to try and kill.

    I can see why someone would want to do it. three high strength shots at 12", that if all hit, three ko'd 'crons.

  10. #10

    Default

    So I guess if I removed the Railhead I could add more suits, Helios, and bulk up my Fire Warrior units. How many Markerlights per turn is too many? If I remove the Hammerhead does that mean more shots at the Devilfish making it less likely to survive? I wanted the Devilfish for late objective capture but maybe it's not worth it.

    Will come up with a non-Railhead list and post it after work tonight. Thanks for all the help.

    With the Positional Relay is it best to have more specialised units or generalist?

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