BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 1 of 2 12 LastLast
Results 1 to 10 of 12
  1. #1

    Default Death Guard/ Epidemius List

    So, this is a LEGAL Chaos Marine list - 2 FOC over 2K, 1 Allies detachment per FOC... This could be BROKEN! But there must be flaws somewhere...

    UPDATE Played Vs Dark Angels with this list and literally OWNED them. The Tally of Nurgle is quick to rise and then a lot of my units become VERY tough and VERY hard hitting. Admittedly, the bikes were not as good as I thought they'd be as I committed them too early, plus with no FNP they and the terminators can suffer...but not much!

    Thoughts?

    Death Guard and Friends

    Typhus, Herald of Nurgle – 230 points
    Terminators x 5 (Marks of Nurgle, VOTLW, Reaper Autocannon, 2xPower Fist, Gift of Mutation (Asp Ch) – 251 points

    4 x Plague Marines (10 Marines, Flamer and Melta, VOTLW, PW and Gift of Mutation (Asp Ch), Rhino w/Dirge) – 845 points

    2 x Helbrute w/Lascannon and Missile Launcher – 270 points

    Chaos Lord on Bike – Mark Nurgle, Blight Grenades, Black Mace, VOTLW – 155 points

    Chaos Bikers x 10 – Melta x 2, Mark of Nurgle, VOTLW, PW+GofM (Asp Ch) – 315 points

    Land Raider w/Dirge Caster – 235points

    ALLIES

    Ku’Gath the Plague Father – 300 points

    Epidemius -110 points

    2 x Plague Bearers x10 – 300 points

    3011 Points

  2. #2
    Brother-Sergeant
    Join Date
    May 2011
    Location
    UK
    Posts
    94

    Default

    I played a Crusade game with Raven Guard with Lamenter allies and we got completely massacred, I think we called it a day after round 5 or 6, I don't think my Raven destroyed any units. I then watched a 12 man Death Company unit charge a unit of Plague Marines, after 3 or more rounds of combat the Death Company were wiped out without scoring a single kill due to 3+ Feel No Pain rule.

    Personally I hope this rule gets reviewed, I do like the idea Epidemius and his Tally ability but something needs to be toned down somewhere. :-S

    I would also watch out, your army list has no flyers or flyer defence.

  3. #3

    Default

    That is very true. I was thinking about ditching the Helbrutes for a Heldrake and some extras. I think I could probably trim the Bike Squadron down a bit, or split them into two units. I have Oblits and Forgefiends on the way, might consider and Aegis Defence Line with anti air, the other option is a Daemon Prince. I'm not sold on Havocs as to have them with Flakk Missiles is very pricey. However, I'm not too worried right now because my opponents thus far don't have fliers, and after this weekend I'll be out of the game until at least New Year (second child on the way).

    That's heartening to hear about the Death Company though! I reckon I'll toast my opponent on Saturday! I reckon that the new Daemon Codex will say the Tally only affects friendly models from the Daemon Codex, and/or it'll bump the FNP to 4+, not 3+.

  4. #4

    Default

    You have to assasinate epidemius in large games. You need to have a unit that can go after him and drop him quickly. Str 10 eliminates his FNP.

    Also remember that the tally benefits do not occur until the beginning of his turn. So if this turn he kills 15 models and the tally was at 5 he does not get the bonuses for 20 until the start of his next turn.

  5. #5

    Default

    Doesn't Eternal Warrior negate the fact of Instant Death, thereby allowing his FNP save? If he's immune to Instant Death and can therefore not suffer it, surely his Feel No Pain works because the attack does NOT cause Instant Death to him?

  6. #6

    Default

    EW just stops an ID wound from taking off all his remaining wounds, it does not stop an ID hit being ID. All that is required to negate FNP is an ID wound. Whether that wound actually removes 1 or 10 wounds from a model is immaterial to FNP.

  7. #7
    Brother-Sergeant
    Join Date
    May 2011
    Location
    UK
    Posts
    94

    Default

    With the new [URL="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2590005a_40K_RULEBOOK_v1a.pdf"]Warhammer 40,000 FAQ V1.0[/URL] clearly states

    Q: If a model has the Eternal Warrior and Feel No Pain special
    rules, can it still make Feel No Pain rolls against Wounds that
    inflict Instant Death (Eternal Warrior states that the model is
    immune to the effects of Instant Death, after all)? (p35)
    A: No.

  8. #8

    Default

    Quote Originally Posted by Ulthwé Guardian View Post
    With the new [URL="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2590005a_40K_RULEBOOK_v1a.pdf"]Warhammer 40,000 FAQ V1.0[/URL] clearly states
    Oh well. It's still a totally NAILS build thus far. Hell, I know something will come along and slap it silly, but right now I have been enjoying dishing out some SERIOUS hurt with this combo. I tabled 3k of Wolves on Saturday, and he had squeezed in 7 Razorbacks and 100 Infantry...

  9. #9
    Brother-Sergeant
    Join Date
    May 2011
    Location
    UK
    Posts
    94

    Default

    Long term wise I'd be careful. An army based around a technicality like this can easily get re-written by GW, it's something I'd be mindful of. It happened to me with the transfer from 'Craftworld Eldar' codex to the current 4th edition codex.

  10. #10
    Librarian
    Join Date
    May 2010
    Location
    Campbelltown NSW (Aussie)
    Posts
    922

    Default

    Obliterators, even those with the mark of Nurgle can be brought down by Strength 10 weapons and they lose all their remaining wounds.

    I have found that Havocs are not something to be sniffed at. Although they can only have a max of 10 in the squad, they can still be quite survivable. If you take 2 medium size squads, then you have 2 target units fro the opponent to deal with, and they can have a decent mix of weapons allowing you to take the odd flakk missile launcher to back up an aegis Defence line with quad cannon. I tend to avoid Hell Brutes, as they have been taken down in the first round of shooting most games I field them (even with cover saves).

    Are the 4 squads of 10 plague marines or CSM with the mark of Nurgle? Plague Marines last longer have the extra attack poisoned weapons, FNP and defence grenades. I know I would take a squad or 2 of these backed up by the Nurgle CSM who I would give heavy weapons like autocannon to.

    The bikes are cool, but I have found they get owned once the enemy uses big guns like plasma cannons to target them. I am now using them as backup troops and flankers rather than a screen to spearhead my forces.
    The world is Chaotic, so why not join the party. Slaanesh welcomes you with open arms. Certa Cito

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •