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View Poll Results: Which Power Weapon is the best?

Voters
49. You may not vote on this poll
  • Power Sword

    9 18.37%
  • Power Axe

    8 16.33%
  • Power Maul

    9 18.37%
  • Power Lance (lol)

    1 2.04%
  • Lightning Claw(s)

    12 24.49%
  • Other (please state what/why)

    10 20.41%
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Results 11 to 20 of 22
  1. #11

    Default

    For the price of a PW not a specialist weapon LC/TH/PF.
    I'm really liking Power Mauls, +2 str all the way even if it's only ap4. I always roll 1-3 to wound with a PW...

  2. #12

    Default

    Power Lance if you're unit is mobile and has the hit and run special rule.

  3. #13
    Chapter-Master
    Join Date
    Feb 2010
    Location
    Durham, NH
    Posts
    5,547

    Default

    The choice introduces a new element to the game.
    Most models that may carry a power weapon also can issue challenges. So, this, sometimes, must factor in.

    For Blood Angels, I am a particular fan of Axes and Lances. Furious Charge for Str6 weapons is great! Absolutely great for Challenges and for slicing the squad to smithereens.

    If I can get an invulnerable save for a sgt., then Axes look really good. Take an example: Blood Angels Vanguard Veteran Sgt. load out: Storm Shield and Glaive Encarmine (Two-Handed Master Crafted Power Axe). With a priest (or Red Thirst), you will have Str 6 AP2 on the charge, and will be very difficult to kill, even in a challenge.

    Granted, you could go with a powerfist, but, that is 10 points more, and it isn't Master Crafted. The re-roll is the key here, giving you the ability to make those swings count.

    A simple Vanguard Veteran load out could be:
    265 Vanguard Veterans
    –5 Marines, Sgt. w/Storm Shield and Glaive Encarmine (axe), 3 Bolt Pistols and Power Lances, 1 Storm Shield and Lightning Claw.

    If you want super sgt. Take HQ Sanguinor and Death Co./DC Furioso as troops. The 'random' sgt. must be the Vanguard Vet. +1 W,WS,I,A. If you want the initiative upgrade: take a lightning claw instead.
    Your mini-captain will pwn just about any character at that point. (4 Attacks on the charge, WS5 + a re-roll, and str 6 AP2)
    Last edited by Tynskel; 11-11-2012 at 08:33 AM.
    QUOTE Jwolf: "Besides, Tynskel isn't evil, he's just drawn that way. "

  4. #14
    Chaplain
    Join Date
    Oct 2009
    Location
    West Yorkshire, UK
    Posts
    386

    Default

    Power maul - I fight way more 4+ save armies then i do power armoured armies so the need is for an extra AP is pointless when I can stun eldar for the next round. and if I do fight a powered armoured force i use Lightning claws.

    with the power axe i see the benefit when arming my chaos terminators as they are cheaper then fists and provide almost the same benefit (vs non-vehicles) but I rarely face a squad of terminators at the moment so they are usually left out.
    Step forth and be recognized.
    No mercy. No pity. No hope.

  5. #15

    Default

    On the individual? Power Maul. The S bonus means they can bash up most tanks, and concussive is a nice perk against enemy characters.

    But, when equipping squads? Massed krak grenades replace it's S Bonus when attack armour, so I'd plump for an even mix swords and axes for maximum threat potential. If going against 2+ put your swords to the fore, allowing the axes to break him open during their step. Swords themselves are just nicely balanced (pun not intended)
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  6. #16
    Daemon-Prince
    Join Date
    Mar 2012
    Location
    The Frozen North
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    2,376

    Default

    Power Scythe hands down, Mind you its Deathguard Heresy Era only so far.... Str 5 Ap 2 attacks at Int are fun!
    Potential war gameing Jawa.

  7. #17
    Librarian
    Join Date
    Jul 2012
    Location
    Reading,England
    Posts
    501

    Default

    Relic blade. I know its still ap3 but its just fun being str 6. 50/50 on a tank is just too funny not to take ( if you have the points spare ).

  8. #18
    Chapter-Master
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    Jul 2009
    Location
    Cloudsdale, Equestria.
    Posts
    26,074

    Default

    Power Glaive, because they look awesome...

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  9. #19

    Default

    Incubi demiklaive! If for nothing else, just because I'm still stoked incubi got FAQ'd!

    For marines, I tend to like power swords due to points frugality and my reluctance to swing at I1...
    Last edited by The Sovereign; 11-20-2012 at 10:50 PM.

  10. #20

    Default



    Any questions?
    If this is the way mankind ends up, I'm rooting for the Orks.

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