I have made an update for the old Black Templar codex [URL=https://docs.google.com/open?id=0B2ac7lGeaf08Q1hkLVZKOG1hb3c]here[/URL].
A few notes:
- This update is intended to bring the Black Templar codex up to the same stats and costs as can be found in Codex: Space Marines, Codex: Blood Angels, and Codex: Space Wolves.
- This is ONLY intended to be an update, not a fandex to add some new bling to the army (so no Ironclads, Thunderfires, etc).
- If you feel I missed something that IS in the codex, please let me know.
- It is constructed as a 6th Edition codex, but with 5th Edition pricing. Maybe when the next loyalist Space Marine codex is released, I can see about updating to match that codex.
So let me know what you think.
Edit 1: Accidentally copied an old copy over the full version, so had to do a little reconstruction.
Fixes:
- Added Repair and Only in Death Does Duty End to Special Rules for the Rhinos rules and Grimaldus.
- Adjusted Terminator Command Squad initial size down by one.
- Lowered cost on Initiate power weapons/fists. 1A makes for less value.
- "Up to one neophyte" changed in Crusader squad.
- Adjusted weapon options for Crusader squad.
- Sword Brethren Squad have graduated and gained experience, and no longer are statted like Neophytes.
- HF upgrade for Razorbacks now free.
- Razorbacks don't have to buy Rhino upgrades anymore.
- Removed Rhino options from Drop Pod. They weren't fitting well, any way.
- Added Multi-melta option to Land Raider and Land Raider Redeemer. The Crusader wanted to keep his.
- Updated PDF Link.