I think the WK is going to be like a landraider. People will ether focus on it in which case the rest of the army is messing you up or it gets ignored in which case it goes messing stuff up. Im all for it. Win win.
I think the WK is going to be like a landraider. People will ether focus on it in which case the rest of the army is messing you up or it gets ignored in which case it goes messing stuff up. Im all for it. Win win.
I didn't do it. You can't prove i did it. Ok I'm sorry send me the bill.
Not sure if this was already posted but from the WD battle report, looks as if Battle Focus is 'run then shoot'.
"I play Eldar, why? Does GW make any other good armies?"
Last edited by Learn2Eel; 05-25-2013 at 07:49 PM.
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One thing I noticed that I haven't seen anyone comment on is the fact that Vypers are BS 4 with no upgrades which based on literally every other book in the game would make standard guardians BS 4. Combine that with all the special rules and the points decrease they could end up being a really good unit (same for all their vehicles and jet bikes). BS 4 War Walkers, sign me up!
You realize this is the internet, right?And this is why people should wait for a codex to be released before they make uninformed statements about it....
Yes, T10 is too high, T9, 4++ with 6W. I'll still eat T8 4++ 6W too fast...T9 means all those ST 8 heavy weapons have to roll a 5 to wound....and then we're forced to take a crappy invulnerable. I would check out the Wraithknight then, not with T8 3+/5++, especially with no cover save unless I'm behind something BIG.
3+ means next to nothing when 80%+ of the time you're rolling the 5++. It makes the Riptide look small, but it doesn't have a 2+ . Missiles aren't even a real danger to Riptides wounding on a 2+, freaking deadly wounding on a 4+ to a Wraithknight taking a 5++... And 8/3 Krak missiles are so uncommon, amirite?
Insta win button??? Insta win is a myth created by people who most of the time have never faced a FW 40k unit but think they're 'insta win/broken', the ones that have are just weak. What weapon do you think your enemy would pull out of its arsenal first if you started to whine about insta win? 3 guesses and the first two don't count. Have you ever battled a marine army that has multiple Lucius pattern drop pods (before they were changed to separate fast attack choices) with Contemptors charging out of them? An Ork army with two Lifta Droppa's and a Mega and Kustom Meka dread? Tau army with XV9's and TX42's? Dark Eldar with a couple Reapers and a Tantulus? Eldar with Spiritseer, Hornets, and Warp Hunters? Some tough units, but none of them is 'insta win' or 'broken', although Dedicated Transport Lucius Pattern Drop Pods were so nasty.
Illic Darkspear > Wraithknight
Perceptions will vary, it's all good!!!
And that's an excuse?
If we're going to make up random stats and point values and wishlist our hearts out, you might as well go T11. Just because.
Well, just for fun, let's do a little math. One BS4 missile hits on a 3+, wounds on a 4+, and there's a 5++ save. So one missile causes .222 wounds. So on average dice, it'll take 27 missile shots to kill a Wraithknight. The only army that can even approach that many missile launchers in an average game is Space Wolves, and congratulations, you just shot your entire army at one model. 240pts isn't that expensive for something that can draw that much fire.
T8, 6 wounds, and a 3+ save at 240pts is pretty tough, but not impossible to kill. That's something that game designers refer to as 'balanced'. And, of course, we haven't even seen the whole codex yet, so there is probably a lot more to the story than just this. For example, one of the new psychic powers grants Shrouded, right? Cast that on a Wraithknight and stick your toe in terrain, and suddenly you've got a 3+ cover save. Who, other than DE with their poisoned weapons, and Tau with their stupid markerlights, wants to deal with that?
I... I don't know how to respond to this. What does Forgeworld have to do with anything? I'm pretty sure whatever you're smoking is probably bad for your health.
I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.
It's a balancing act, man. Something is not going to get a 2+/5++ on top of T8 in a normal force org. That's just absurdly resilient. It already takes an average of like 28-30 BS4 krak missiles to kill the damn thing, which is a far cry from the "oh, it'll be dead before you get to do anything with it!" that you're proposing.
We also have not seen the psychic powers that can be used to back it up. If fortune works the same as it did previously, it suddenly just got a lot more survivable against those krak missiles.
Sorry to burst the bubble man, but it's simple economics. A $115 model is not going to suck. GW won't let it, they want every Eldar player or player who can take Eldar allies buying one, if not two. You are letting the fact you (as you state yourself) tend to play much higher point value games than the standard 1850-2k range taint your opinion of the model. Most typical armies are going to have to focus all of their heavy firepower available on this thing for about two full shooting phases to bring it down, and that is an absolutely crippling thing to have to do.
And FFS, in Apocalypse or a 3000 point game, anything your opponent wants dead in one round is going to die in one round.
Because Darklink and AtmaTheWanderer have already ripped apart your post, I will just add this little point; I've seen Riptides and Nemesis Dreadknights alike gunned down by small arms fire. And I don't mean one or two Tactical Squads rapid-firing, I mean hordes and hordes of lasguns that don't care that they are Strength 3 AP-. Factor into your equations that a Wraithknight cannot be hurt by anything that is Strength four or lower, and that krak-grenades need a six to wound it. Need I mention that six or more wounds on a Toughness eight monstrous creature with a decent armour and invulnerable save means that it will take several rounds of shooting from most armies to deal with the Wraithknight in one go? If you are up against armies that have Strength seven in abundance as opposed to Strength eight, the Wraithknight will be the one left with a grin (well, kind of) on its face.
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If I may add my 0.02 to the WK discussion...
From what we know so far, WK is, effectively, a beefed up Wraithlord. It is especially true in terms of durability, where WK has the same T and basic save with twice as many wounds.
Now, I didn't play with Wraithlords that much, but from what experience I have with them from my own games as well as from the games of my fellow Eldar players, I can tell that a Wraithlord felt ok in terms of general combat power, but kind of poor in terms of durability. But this feeling of poor durability has always originated primarily from the fact that a WL's "wounds" characteristic is too small. In other words, each individual wound is, generally, tough ehough to knock off (perhaps not too tough, but still ok) but a WL still goes down too fast because there's just 3 of them.
So, looking at WK, it's easy to tell that the Wounds issue seems to have been addressed generously enough. Granted, a WK is about twice as expensive as a WL, but it has both double durability AND (seemingly) close to double firepower - AND so, especially if it indeed also has a built-in jump pack, it's point cost is about balanced.
Thus, all things considered, WK still sounds like a decent unit to me - as far as the rumours go, of course.
And come on, as for me, when I play vs 'Nids for example, I always get a feeling that 6 wounds are pretty hard to remove even from a T6 creature Granted, Nids always have multiples of those, but then we're not limited to just one WK either.