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  1. #841

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    Quote Originally Posted by Mkvenner View Post
    So Counter-Attack? I feel like they deserve much more. Something like the Ymargl Genestealer reserves ability. I also feel that all Aspect Warriors should have access to Haywire Grenades.

    So like a dodge save Wyches have but only for Overwatch the and first round of combat due to the mask?
    The Ymargl Stealer thing is a bit of a pain to do. I prefer streamlined rules (and rules that aren't once-and-only). Immunity to Assault Grenades would be a possibility for Scorpions (can't grenade what you can't see), along with Counter-Attack.

    The dodge save idea would be a possibility for Banshees. Banshees are all about the first strike - the ability to evade overwatch would seem critical. Another idea could be an enhanced charge distance.

    I'm not too hot on universal Haywire Grenades. The Aspect Warrior schtick is crippling overspecialisation, generalisation just makes them expensive for their purpose.

  2. #842

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    They have brain frying psycho-amplifiers in their faces man. Extra saves for overwatch only is ridiculously clunky, just make it impossible to fire overwatch at them as a special rule. They are screaming into your brain and overloading your nervous system, that makes it very hard to hit them as they are sprinting towards you. Done and done.

    Universal haywire grenades doesn't really seem to add anything useful or thematic. Why would you have scorpions or avengers trying to slag vehicles? You have fire dragons who will do it all day. You really can't have too much homogenization in an eldar army or it loses its coherence. Every specialized aspect should be amazing at what its built to do, and not really that great at much of anything else. You want this sort of dichotomy wherein you are kind of sad that Banshees can't take down that land raider, but then again who cares when dragons will scrap that metal box in a heartbeat. Everyone does their job, just like union workers.
    Last edited by Power Klawz; 05-14-2013 at 02:49 PM.

  3. #843
    Brother-Sergeant
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    Quote Originally Posted by Koremu View Post
    1) Warp Spiders - you can't overwatch with a template, remember

    2) Shining Spears? Hell if I know. They've been the red-headed stepchild ever since they came in. S6 power weapons are nice, but AP4 just doesn't cut it.
    1) Yes you can. Its called page 52 of the BRB.

    2) The AP4 is only for shooting & the turn after the charge. On the charge they are laying down a collection of WS4/5, I5/6, S6 attacks at AP3, which is pretty legit. All they really need is 1+ to their A stat bar to become contenders with the other current FA slots + maybe a point reduction... down to 30/model would be nice but may be overly optimistic.

  4. #844

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    Quote Originally Posted by Koremu View Post
    The Ymargl Stealer thing is a bit of a pain to do. I prefer streamlined rules (and rules that aren't once-and-only). Immunity to Assault Grenades would be a possibility for Scorpions (can't grenade what you can't see), along with Counter-Attack.
    Why is it a pain to do? I thought it was pretty simple. They come out of terrain and can assault. Their chainblades need to have an AP value. Even if it is just AP5.

    Quote Originally Posted by Koremu View Post
    The dodge save idea would be a possibility for Banshees. Banshees are all about the first strike - the ability to evade overwatch would seem critical. Another idea could be an enhanced charge distance.

    I'm not too hot on universal Haywire Grenades. The Aspect Warrior schtick is crippling overspecialisation, generalisation just makes them expensive for their purpose.
    It's just access to Haywires. Wyches are really well priced. So them being able to take it is worthwhile. If not just a general anti tank method, maybe a specialised version dictated from their Aspect? Update the Executioner with Armorbane?

    Quote Originally Posted by Andersp90 View Post
    I really like that idea!
    Thank you kindly.
    "Anything that can go wrong, will go wrong."

  5. #845
    Fly Lord
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    Latest word says Harlequins are unchanged from the Dark Eldar book - so apparently they are the constant link between both Eldar factions.
    Got some Juicy News? Email BoLS

  6. #846
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    That is fine IMO. Harlequins are already good units that can be devastating if used effectively.

  7. #847
    Chapter-Master
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    Typical GW.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  8. #848

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    Quote Originally Posted by Warpspider89 View Post
    1) Yes you can. Its called page 52 of the BRB.
    Yeah I forgot. Haven't played recently.

    Quote Originally Posted by Mkvenner View Post
    Why is it a pain to do? I thought it was pretty simple. They come out of terrain and can assault. Their chainblades need to have an AP value. Even if it is just AP5.

    It's just access to Haywires. Wyches are really well priced. So them being able to take it is worthwhile. If not just a general anti tank method, maybe a specialised version dictated from their Aspect? Update the Executioner with Armorbane?
    It's a pain to do because it involves another level of record keeping. And as I said, it's a one-time-only ability, which I dislike.

    And as I said (as did Power Klawz), Eldar Aspect Warriors are supposed to stick to their speciality. That's the point of the Aspect Warrior.

  9. #849

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    Quote Originally Posted by Koremu View Post
    It's a pain to do because it involves another level of record keeping. And as I said, it's a one-time-only ability, which I dislike.

    And as I said (as did Power Klawz), Eldar Aspect Warriors are supposed to stick to their speciality. That's the point of the Aspect Warrior.
    Agree to disagree then.
    "Anything that can go wrong, will go wrong."

  10. #850

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    Quote Originally Posted by Koremu View Post
    It's a pain to do because it involves another level of record keeping. And as I said, it's a one-time-only ability, which I dislike.
    Not really. You just write it down on a piece of paper before the game starts like it is stated in the rules. Pretty simple.

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