So a Wraithknight is 3+, and has no built-in Inv save... meh. Jump-pack sounds interesting - but only if it's built-in. And it won't prevent him from dying to poisoned gaunts in melee anyway.
Wraithguard - also big "meh" at 32 pts per model.
The only way to efficiently use both is to take 2 farseers and just pray that you roll Fortune for at least one of them...
Jetfighters sound rather cool though. I really hope they are AV11 and HP3.
Ranger character - pretty pointless if indeed HQ 140 pts. Seems only useful in Alaitoc-themed armies.
Last edited by SeekingOne; 05-24-2013 at 03:00 AM.
The latest bit of info contradicts it (the one that is on page 149 of the thread), and that list looks very believable to me in all other items. And since the list specifically mentions that the guy opens the Pathfinder upgrade for Rangers, it's very doubtful that he's an upgrade char.
He might still prove worthwhile IF pathfinders got some new cheesy special rules It's unlikely though. The more info on this new codex slips through, the stronger is the feeling that the author absolutely didn't have any intent to "fix" (as in "improve") the Eldar army in terms of overall power. Most new/rewamped units are mediocre in power, and that fact alone tells a lot.
Anyone know what GMT (or BST, stupid confusing timezone nonsense...) pre orders usually go up?
Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!
3+ save? One more reason (if any were needed) to take Sternguard I guess.