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  1. #1
    Chapter-Master
    Join Date
    Apr 2010
    Location
    Portland, ME
    Posts
    2,816

    Default I've had good luck with this 2k Eldar list

    I've had pretty decent luck with this list against IG, SM, and Necrons. I still can't determine if the farseer is better off taking codex or divination powers. I think against assault armies he'd prefer the divination powers (thus the reason for E-storm in his powers) if for no other reason than to dissuade charging my Wraithguard unit. Its definitely fun to play - thats for sure. I almost felt bad for my buddy Scott who had his whole IG gunline behind an aegis line... when the nightfire missiles and the aether blast hit, it was pretty much game over for him.

    2000 Pts - Eldar Roster - 2k_WraithWing

    Total Roster Cost: 1998

    HQ: Farseer (1#, 175 pts)
    . . 1 Farseer, 175 pts = (base cost 55 + Runes of Warding 15 + Spirit Stones 20) + Doom 25 + Eldritch Storm 20 + Guide 20 + Mind War 20

    HQ: Wraithseer (IA) (1#, 225 pts)
    . . 1 Wraithseer (IA), 225 pts = (base cost 185) + D-cannon 40

    Troops: Wraithguard (11#, 396 pts)
    . . 10 Wraithguard, 350 pts = 10 * 35
    . . . . 1 Spiritseer (Warlock), 46 pts = (base cost 25 + Conceal 15 + Spiritseer Upgrade 6)

    Troops: Pathfinders (Rangers) (5#, 120 pts)
    . . 5 Pathfinders (Rangers), 120 pts = 5 * 24 (base cost 19 + Pathfinders 5)

    Troops: Pathfinders (Rangers) (5#, 120 pts)
    . . 5 Pathfinders (Rangers), 120 pts = 5 * 24 (base cost 19 + Pathfinders 5)

    Troops: Guardian Jetbike Squadron (3#, 76 pts)
    . . 3 Guardian Jetbike Squadron, 76 pts = 3 * 22 (base cost 22) + Shuriken Cannon x1 10

    Troops: Guardian Jetbike Squadron (3#, 76 pts)
    . . 3 Guardian Jetbike Squadron, 76 pts = 3 * 22 (base cost 22) + Shuriken Cannon x1 10

    Heavy Support: Warp Hunter (IA) (1#, 145 pts)
    . . 1 Warp Hunter (IA), 145 pts = (base cost 125 + Spirit Stones 10) + Shuriken Cannon 10

    Heavy Support: Wraithlord (1#, 140 pts)
    . . 1 Wraithlord, 140 pts = (base cost 90 + Wraithblade 10) + Bright Lance 40

    Fast Attack: Nightwing Interceptor (IA) (1#, 145 pts)
    . . 1 Nightwing Interceptor (IA), 145 pts

    Fast Attack: Nightwing Interceptor (IA) (1#, 145 pts)
    . . 1 Nightwing Interceptor (IA), 145 pts

    Heavy Support: Phoenix Bomber (IA) (1#, 235 pts)
    . . 1 Phoenix Bomber (IA), 235 pts = (base cost 225 + Nightfire Missile Launcher x2 10)

    Validation Report:
    1. Codex: Eldar Codex 2006; c-1. File Version: 1.08 For Bug Reports/www.ab40k.org; b-1. Roster Options: Imperial Armour, Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers
    Roster satisfies all enforced validation rules

    Composition Report:
    HQ: 2 (2 - 2)
    Elite: 0 (0 - 3)
    Troops: 5 (2 - 6)
    Fast: 2 (0 - 3)
    Heavy: 3 (0 - 3)
    Fort: 0 (0 - 1)

    Created with Army Builder® - Try it for free at [url]http://www.wolflair.com[/url]

  2. #2
    Chapter-Master
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    May 2010
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    Default

    Seems good.

    But i'd never take 10 Wraithguard again. Strip them down to 3, use the free 300 odd points to add more Pathfinders and buy a defence line so they always have a 2+ save available to them.
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
    http://drlove42.blogspot.com/

  3. #3
    Chapter-Master
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    Apr 2010
    Location
    Portland, ME
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    2,816

    Default

    Quote Originally Posted by DrLove42 View Post
    Seems good.

    But i'd never take 10 Wraithguard again. Strip them down to 3, use the free 300 odd points to add more Pathfinders and buy a defence line so they always have a 2+ save available to them.
    Well, I'll say this. They are certainly worth their points as a tarpit with 4+ FNP.

    I've never seen a unit survive a Pask-Punisher cannon strike like that unit.

    Also the pathfinders, while great, aren't any good on the move at all. In any kind of situation where I need to go our of my deployment to get an objective - the WG have always come through for me.

  4. #4
    Veteran-Sergeant
    Join Date
    Aug 2011
    Location
    cali
    Posts
    157

    Default

    I know a guy who runs a lot of wraith guard... 20 I think. With fortune they become almost invincible, and fnp 4+ or something cuz wraithseer? I don't have the codex so I don't know exactly how it works.

    Stick with the wraith guard, they are badass.

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