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  1. #11
    Hivefleet Cobra-Kai
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    Dual lash by itself isn't so bad. Sure it's kind of annoying to get yanked around the board by the other player, and it can be used pretty effectively to setup or delay assaults. It's also got the off chance to pin a unit which may be helpful every now and then.

    The real power of lash is it's synergy with templates. double lash princes aren't so bad. But 2 lash princes with 9 obliteraters is down right mean.

    Using that 2d6 move to clump up a unit and make it a nice juice target for templates is where it's border-line abusive...but thats part of the fun of running it

  2. #12
    Battle-Brother
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    I don't understand why people beileve that if you combined 2 lash princes and 9 oblits you have an istant kill. 9 oblits should be scary enough as is! Yes I know everybody has had this horrible expirence where the lash grouphug ploy turned their terminators into dust but if you think about it 3 plasma cannon shot or 3 twin linked plasma guns with out lash will shurly suffice in many situations. I think warptime is a powere that is possibly just as good or better and you don't need a mark of slaanesh.

  3. #13
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    Quote Originally Posted by crazyzombie View Post
    Yes I know everybody has had this horrible expirence where the lash grouphug ploy turned their terminators into dust but if you think about it 3 plasma cannon shot or 3 twin linked plasma guns with out lash will shurly suffice in many situations. I think warptime is a powere that is possibly just as good or better and you don't need a mark of slaanesh.
    Warptime does one thing really well. Lash does a lot of things really well. Its a difference of versatility, among other things.

  4. #14
    Battle-Brother
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    I'm saying lash is a bad physic power( A very good one in fact) just that it isn't the the super death power everyone makes it out to be. While your right in that it's a very versital power it just isn't worth more on a DP than warptime for two reasons.

    1. It means you rarely get freedom to move your DP to its best assult possition.You may feel fine lashing and blasting the TH/SS Term. over there but if you kill the squad this way your DP isn't going to get the assult (leaving it vunarble) or if some live you are forced to have your DP to commit to a dangrous assult(too bad your don't have warptime)

    2. You lose the option to theme your DP the way you want to with marks you what.

    Now if you choose the other guy who can cast spells(not saying much here but...) you could be better off

  5. #15
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    By following your logic to its conclusions, a vanilla captain is better than Vulkan in Marine armies because while Vulkan makes the rest of your army better, the captain can be customized to be better in an assault. That makes no sense to me, the goal of 40k isnt to make the beefiest assault character, its to make the best whole army.

  6. #16
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    Quote Originally Posted by Nikephoros View Post
    By following your logic to its conclusions, a vanilla captain is better than Vulkan in Marine armies because while Vulkan makes the rest of your army better, the captain can be customized to be better in an assault. That makes no sense to me, the goal of 40k isnt to make the beefiest assault character, its to make the best whole army.
    Not really,
    the logic is that if you choose vulkan, and don't choose his specific compliments, you are wasting yourtime. Sure he's strong, in a speeder/melta;LRC/THSStermie;flamer army, but not so much in a jump pack assaulty DP Dread army.
    Same with Dbl Lash. If you take that, and you don't a)take it's follow up fluff or b)take it's obvious compliments (template units such as oblits/vindies) you are shorting yourself.
    So, pick those..and shoehorn yourself into specific builds...
    take something a little more generic, and you can make a more diverse spread. Maybe not more efficient, maybe, but more diverse...less option restriction.

    Quote Originally Posted by Chumbalaya View Post
    Lash is massively overrated. It's a good power, but not the be-all end-all it's made out to be. Something as simply as meching up nullifies its effectiveness, and taking down a T5 MC isn't that difficult either. Psychic defense is readily available for some armies as well: Psychic Hoods, Shadow in the Warp, Runes of Warding, Runic Weapons, Collars of Khorne, and so on.

    Go nuts.
    QFT
    "Sometimes I take humor seriously. Sometimes I take seriousness humorously. Either way it is irrelevant"

  7. #17
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    Quote Originally Posted by Exitus Acta Probat View Post
    Not really,
    the logic is that if you choose vulkan, and don't choose his specific compliments, you are wasting yourtime. Sure he's strong, in a speeder/melta;LRC/THSStermie;flamer army, but not so much in a jump pack assaulty DP Dread army.
    Same with Dbl Lash. If you take that, and you don't a)take it's follow up fluff or b)take it's obvious compliments (template units such as oblits/vindies) you are shorting yourself.
    So, pick those..and shoehorn yourself into specific builds...
    take something a little more generic, and you can make a more diverse spread. Maybe not more efficient, maybe, but more diverse...less option restriction.



    QFT
    I guess I'm just too competitive. I wouldnt consider suboptimal options. If I was playing Vulkan, ofcourse I'd play the most optimal build possible, same for Lash. Playing a 'fun' builds sounds the same as playing an 'intentionally bad build.'

  8. #18
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    N:
    I agree...it was actually kinda the point I was making.
    You can't use (Vulkan/Dual Lash) without building the optimal build (well, you caaaan.. ), so it forces you to play a certain way (or build)...
    whereas the generic captain/differently marked prince allows you to make an optimal build that isn't tied to one tactical path (or build path)...

    I have trouble making myself build non-optimally...but there are times when it is fluffy to do so
    (BoLS Badab Campaign is one example...there are army fluff builds that are appropriate for their armies, but not optimal for tourney play...just the way the 'story' is told).
    "Sometimes I take humor seriously. Sometimes I take seriousness humorously. Either way it is irrelevant"

  9. #19
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    Quote Originally Posted by Exitus Acta Probat View Post
    whereas the generic captain/differently marked prince allows you to make an optimal build that isn't tied to one tactical path (or build path)...
    I agree with what you said. My Apocalypse armies are always fluffy and 'fun' (even when I bring my Reaver titan) but for the sake of this...

    I think the captain/differently marked prince are sub-optimal to start with. If a tuned Vulkan list is a B+ tourney list, a balanced captain list is a B- or a C+, I just dont see why I would make that choice. A dual lash tourney build is an A- list, but a dual nurgle-warptime list is a B- list, I dont see why I would choose the weaker one.

    Bottom line, I think the OP of this thread is asking if Dual Lash princes and blast masters is too hard for a fun list. I'd probably say it is. If someone is going to say that Warptime is "better" in a tournament setting thats a debate I'd love to have (since I'd win) in a different time and place but for the sake of this thread, I think its fair to say that 2 lash princes, 4 Noise Marine squads in Rhinos with blast masters, and some HS choices like oblts or Vindicators is too strong for strictly "fun" play.

  10. #20

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    Quote Originally Posted by crazyzombie View Post
    I don't understand why people beileve that if you combined 2 lash princes and 9 oblits you have an istant kill. 9 oblits should be scary enough as is! Yes I know everybody has had this horrible expirence where the lash grouphug ploy turned their terminators into dust but if you think about it 3 plasma cannon shot or 3 twin linked plasma guns with out lash will shurly suffice in many situations. I think warptime is a powere that is possibly just as good or better and you don't need a mark of slaanesh.

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