On another website I had a heated discussion, where no swearing or abuse was said, but it got very hot about being able to easily destroy a Titan in one round of close combat by exploiting an ability or attack such as JOTWW, or Lukas the Trickster's Temporal bomb, or Grey Knights Heroic Sacrafice. Believe me I do not want to go through that "Discussion" again.
On another thread about flyers deep striking and still counting as zooming, the Dreadclaw was mentioned and it was decided by the majority that the fluff section at the top of it s page in the IA Aeronautica did not count so it was a flier and not a drop pod in the first turn. The troops had to stay on board and only disembark from it in the next game turn.
I wanted rule clarification so emailed FW. and they sent a reply stating that it is treated like a drop pod on the turn it arrives and even said that troops disembarked in this way cold assault that turn. This caused some questions about whether they cold even legally assault after deep striking because the rules specifically state you can not. I agreed that it wold be broken, and before that reply was given had already pointed out to FW in a reply email specifically discussing the rules from the new 6th edition FAQ 1.a which says flyers can not deploy passengers on the turn they arrive, and that the fluff section is not legal and could not be used. The assault part was also mention as was a question on whether the Dreadclaw could be upgraded with Chaos Vehicle Equipment from the wargear list.
These are the 2 Email Replies for FW. They clearly state their intent for Dreadclaw was and that they intend to release a FAQ in the near future to correct this over site. I still think it should not be allowed to have the troops assault the same turn that they disembark from the Dreadclaw, but I would like it to be able to mount some of the wargear like dirge casters.
1st reply:
Hi there.
Models that are transported in a Dreadclaw may dis-embark from it on the turn that they land as per the normal rules shown in the Deepstrike section of the rulebook.
They may also assault that turn as per the Assault Vehicle rules.
On 10 December 2012 14:00, <[email protected]> wrote: --
If there is anything further we can do to assist you, or if you have any queries about the information we have requested or provided, please telephone us.
Regards, Forge World
2nd reply:
Hi there.
We have talked to our rules designers and the intention for the Dreadclaw was for it to be a normal, 'non-flyer' unit on the turn that it Deep Strikes (in essence a Drop Pod) and then after this turn it becomes a Flyer.
However, this was missed from it's rules by mistake.
This amendment will appear in a future FAQ for the Dreadclaw.
On 11 December 2012 12:30, Forge World (UK) <[email protected]> wrote: --
If there is anything further we can do to assist you, or if you have any queries about the information we have requested or provided, please telephone us.
Regards, Forge World
I am glad they did not word the replies in the usual GW manner with comments like. "It is good to see such interest in 40k. Have you been you been enjoying the game?", etc before they get round to answering my question. FW replied in a more professional mature way to me, rather than what seemed to me to be the usual sales pitch the GW staff generally greet me with i their emails. Diverging from main reason for this post so I will get back on track.
From this it looks like the Dreadclaw will be getting a FAQ. What it will contain is anyone's guess, but the intent that Forgeworld had when they set the rules out is written in their replies and will most likely be corrected in the FAQ. This would make them a better purchase for both Apoc and normal games, even at 85 points each.