Exactly.
Which is what I was talking about before when I said it would not be a game breaker, but would make the enemy think twice about their game plan.
In addition to the not having the internal guidance ability that space marine drop pods have, you do not get the drop pod assault rule to make up to half the drop pods arrive on first turn. You can never be sure when the Dreadclaw will arrive, except turn 4 when all reserves arrive.
Thankfully if it does mishap, the new deep strike mishap table is a lot more lenient. There is less chance of your transport and passengers being destroyed, and a 50% chance of it only being delayed.