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  1. #1
    Battle-Brother
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    Default 1850pts Marines: Advice Needed

    Hi

    I'm designing a list for the first time in several years and I need advice. The aim is mainly for friendly play but with the ability to be semi competative at a Tourney or two. Note: I don't really want to change lists around. The people I play with have fairly hard armies (Plague Marines, Orks, IG, Eldar).

    HQ

    Chaplain: Melta Bombs (he goes with the Terminators).

    TROOPS

    x10 Tac: Combi Melta, Melta Gun, Multi Melta, Rhino
    x10 Tac: Combi Melta, Plasma Gun, Multi Melta, Rhino

    ELITES

    x7 Assault Terminators (x5 T/SS, x2 LCs)
    Land Raider Crusader with Multi Melta

    x9 Sternguard: Power Fist, x2 Heavy Flamers, x2 Combi Meltas, Rhino

    Ironclad Dreadnought, Heavy Flamer, Drop pod


    FAST ATTACK

    Land Speeder: Multi Melta/Heavy Flamer
    Land Speeder: Multi Melta/Heavy Flamer

    HEAVY

    Vindicator: Extra Armour.

    I realise I only have 2 Troop Choices. The idea is that it won't matter in Kill Point Missions. For Capture and Control I'll attempt to hold my own and contest the other and for loot I'll try to hold 1-2 and contest the others.

    The IClad drops in to disrupt while LRC and Vindie (also a distraction) storm forwards, as do the Sternguard (Heavy Flamer Drive By V Orks?). Land Speeders Deep Strike to tackle Vehicles. Tac Squads stay the hell out of trouble if they can.

    Basically, I want to get in the enemy's face ASAP and control the board, forcing him to react.

    I figure a Cheap HQ with rerolls in assault is all I need (worth more than any damage he could do by himself).

    Advice would be greatly appreciated.

  2. #2
    Brother-Captain
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    Default

    It looks good, all you're missing is some long range firepower to help threaten vehicles early. Predators with AC/HB or Typhoons are ideal for this role.

    I'd be wary of including a Vindicator in an army based on rushing units in combat or short ranged firefights. One bad scatter will hurt.

    Sternies and Termies is a bit pricey too.

  3. #3
    Battle-Brother
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    Scotland UK
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    Default

    I've found sternguard to be a luxury I can't afford in most games... Sure, now and then they'll kill 20 orks a turn between hellfire ammo and hvy flamers, but they're too pricey to carry in a game if they don't perform.

    First thing I would do is drop them and the vindicator for a redeemer and more TH/SS terminators (you should have points for a redeemer w/ extra armour and 4 guys so take one from the other sqd to have a 6 and a 5 man unit) - that should fit your "get in their face early" gameplan and also gives you severe anti infantry weaponry on a survivable chassis.

    After all, the only thing better than a land raider is............ 2 land raiders! lol

  4. #4
    Brother-Sergeant
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    Edmonton, Alberta
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    Default

    Quote Originally Posted by redrio View Post
    After all, the only thing better than a land raider is............ 2 land raiders! lol
    well you can fit six in a army but the points are wayy too extreme.

    your drop-poding a dred, why not drop-pod the entire force? (stermguard and the tacticals) [sorry looks like you answered that one for vs orks, but drop-pods are impromptu weapon emplacements with the upgraded deathwind missile system]

    everyone likes the big splat plate from the vindi, but i find it to be short on range or avoided until destroyed, have you considered a pred with tl las turret and hb sponsons? little overkill on some infantry (well at least one plague marine should drop, hb are more for the horde types...) but gives a decent chance for an across the board tank kill.

    just a couple ideas that poped up
    Last edited by ChrisW; 10-16-2009 at 09:59 PM.
    -Chris
    tied more games than i've won and still have fun every time i lose.

  5. #5
    Battle-Brother
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    Default

    Thanks for the responses.

    RE: x2 LRaiders - I really don't want to buy another LR or more Terminators (otherwise this could work).
    RE: Vindicator - This is a very useful psychological tool and also to draw fire from the LRC. If it kills anything that will be a bonus but could work wonders v Orks or Plague Marines

    However, what about dropping a Terminator, x2 Sternguard and adding a Land Speeder Typhoon? This gives a fairly long range Str 8 weapon or useful anti tank.

    Revised List:

    HQ: Same
    TROOPS: Same
    ELITES: x6 Assault Terminators (LRC with MM)
    x1 Ironclad: HFlamer, Drop Pod
    x7 Sternguard: Power Fist, x2 HFlamers, x2 Cmeltas, Rhino.
    FAST: x2 LSpeeders: HF/MM
    x1 LS Typhoon
    HEAVY: Same

    Thoughts?

  6. #6
    Battle-Brother
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    Default

    Trade the chaplain for a librarian with Null and smite...

  7. #7
    Chapter-Master
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    Default

    I like your idea of getting the LS Typhoon in there. It will probably help you more than one more Terminator and two Sternguard.

    Otherwise, I agree that the list looks solid. Have fun with it.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  8. #8
    Veteran-Sergeant
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    Default

    Take only 6 sternguard in an razorback. Take 5 Assault termies + chaplain in a LR Reedemer (i find this combo very scary and it works like a charm). Maybe an Dreadnought with lascannon for extra (moving) long ranged fire power.

  9. #9
    Veteran-Sergeant
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    Default

    I'd change the sternguard for vanguard w jump packs hold in reserve in order to use heoric intervention, and buy a locator beacon for the ironclad pod. NAd i'd change the 3 speeders for 2 storm speeders and scouts in reserve for quick objective taking.

  10. #10

    Default

    Anybody else think the Multimeltas on the tactical squads are going to be useless? Lascannons would be a better choice.

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