Okay, first post and new WotR player. Got about 8 games under my belt now and have begun to adjust my list to be somewhat monster angry. Tell me what you think.
WotR 2000pt (1990pt) Moria Monster Jam
Epic Heros 170pts
Durburz King of Moria
Druzhag the Beast Caller
Common Formations 790pts *26 Companies of Goblins*
Moria Warband (shields) 120pts
6x Companies / *Durburz Mob
Moria Warband (shields) 170pts
6x Companies / Captain
Moria Warband (shields) 170pts
6x Companies / Captain
Moria Warband (shortbows) 80pts
4x Companies / *Druzhags Mob
Moria Warband (shortbows) 80pts
4x Companies
Wargz 170pts
6x Compaines / War Chiefton
Rare Formations 1030pts
Balrog 500pts OR Dragon of Ancients 475pts (Depends on my mood)
Cave Drake 160pts (scares opponents to death for some reason )
Spider Queen 145pts (I only summon giant spider companies, up to 9)
3x Cave Trolls (75) 225pts (great tarpit group and helps with my shield flanks)
Notes: I used to run full command company upgrades but soon realized that 100pt shamans with a Mastery Level of 1 really aren't worth it to me. I also used to run drummers but my main hitting goblin forces were getting flanked and rear attacked to death because I was giving up 225pts worth of trolls for some added rules that didn't really matter to me in the end anyways. The beast caller will jump into the main fray and give a better courage to one of the shield warbands and adding dark fury, or stay in the shot bows and guide arrows and cast bolt of fire. And Durburz already high courage keeps one of the other main melee companies functional as well. The monsters make up for lack of courage and movement. And I'll usually burn through Durburz might Points to heroic move my cave trolls forward while doing on the double advances with the shielded warbands. The spider queen is nasty for her points and I can usually get in 6 companies (up to 9) of giant spiders that are bolstered by her inspiring spider leader abilities. Cave Drake is there to freak people out and disrupt thier thought process.
I'm very very aggressive with this army. The game is usually over by turn 4 with either a victory or loss. I tend to go for a total victory rather than play towards objectives because goblins fold to attrition versus heroic duals and get eaten by archer fire. My favorite tactic is to bring half my companies forward up a flank and then force a lengthwise table battle with my goblins forming a skirmish line from one side to the other along the short table length. Any enemy models left in my rear eschelon get eaten by the dragon or balrog. This way I can split the table and roll the enemy over while mostly denying flank or rear attacks. Obviously everything is behind the goblin mobs until the last second. Then I do the monster mash. Love summoning spiders behind their lines and doing rear attacks as well. Dirty pool but Oh So Gratifying.
Thoughts /Comments/ Critiques welcomed.