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  1. #1
    Battle-Brother
    Join Date
    Jul 2009
    Location
    Waunakee, WI
    Posts
    20

    Default Ard Boys rnd 2 debate

    So GW released the missions for round 2 of Hard Boys the other day. The first one shouldn't bother my guard army, even though it has 40 killpoints with the modifications to them. I am thinking most armies are going ot be around 30-40 also, so it shouldnt be that big of a deal. Mission 2 is what makes me nervous with guard, a whole game of night fight. PArt of me says i should be fine, since I have 8 chimeras and a valkyrie that can go around lighting things up with serachlights, but It still is a scary proposition for guard. Mission 3 I am waffling on, It is a single objective in the middle of the board, and table quarters, could get very bloody.

    Here are the missions:
    [url]http://www.games-workshop.com/MEDIA_CustomProductCatalog/m340258a_Ardboyz_Scenarios_Rd2.PDF[/url]


    They chaos one will be much more of an in your face list which should work better for missions 2 and 3.

    Company command squad
    Lascannon, Plasma gun
    Officer of the fleet, chimera

    Aliied Inquisitor Lord, Psychic hood, Emperor’s Tarot, Psycannon, Acolyte, 2x Mystics

    Callidius Assasin

    Psyker Battle Squad-5 additional Psykers, Chimera

    Infantry Platoon-Command Squad, 4x flamers, chimera
    Infantry Platoon, Squad 1 Melta gun, chimera
    Infantry Platoon, Squad 2 Melta gun, chimera

    Veteran Squad 3 x Melta guns, Lascannon, chimera
    Veteran Squad 3 x Melta guns, Lascannon, chimera
    Veteran Squad 3 x Melta guns, Lascannon, chimera





    Leman Russ Executioner-Hull Lascannon, Plasma Cannon Spoonsons


    Leman Russ Squadron-Battle Cannon, hull heavy bolter
    Leman Russ Squadron-Battle Cannon, hull heavy bolter


    Leman Russ Demolisher squadron-Demolisher cannon, Heavy bolter hull, Heavy bolter sponsons
    Leman Russ Demolisher squadron-Demolisher cannon, Heavy bolter hull, Heavy bolter sponsons

    Chimera Transport-mutli laser turret, hull heavy bolter, heavy stubber pintle, attached to company command squad
    Chimera Transport-mutli laser turret, hull heavy bolter, attached to psyker squad
    Chimera Transport-Heavy flamer turret, hull heavy bolter, attached to platoon command squad
    Chimera Transport-mutli laser turret, hull heavy bolter, infantry squad
    Chimera Transport-mutli laser turret, hull heavy bolter, infantry squad
    Chimera Transport-mutli laser turret, hull heavy bolter, attached to vet squad
    Chimera Transport-mutli laser turret, hull heavy bolter, attached to vet squad
    Chimera Transport-mutli laser turret, hull heavy bolter, attached to vet squad

    Valkyrie-multilaser, multiple rocket pods

    So everything has a chimera, plus I have the valk. This list did very well in the prelims and practice games for me.




    Here's the chaos one:
    HQ
    Kharn
    Lash prince with wings

    Troops
    8x plague marines
    Personal Icon, Champ, Power fist, 2x meltas, rhino

    8x plague marines
    Personal Icon, Champ, Power fist, 2x meltas, rhino

    10x Chaos Marines
    Icon chaos Glory, Champ, PF, 2x Meltas, Rhino

    10x Chaos Marines
    Icon chaos Glory, Champ, PF, 2x Meltas, Rhino

    10 Berzerkers
    Champ, PF, Icon, Rhino

    9x Berzerkers
    Champ, PF, Rhino,

    7x Lesser Demons

    Heavy

    2x Oblits

    2x oblits

    2x Oblits
    so kharn des with the 9 berzerkers, probably deepstrike the oblits, and the lashprince gets what ever I need close to the berzerkers to kill them.

    Thoughts for the how the two armies interact with the missions?

    Am I overreacting on based on the missions?

    I think guard just scare so many people right now that it gives you somewhat of an advantage right off the bat. I also am convincing my self more and more that they will be fine in the second mission. The chaos list seems like it will just come out and slap your face though. I do love the guard though.

  2. #2
    Veteran-Sergeant
    Join Date
    Jul 2009
    Location
    Vero Beach, FL
    Posts
    146

    Default

    Looking at the second scenario, it says, "...keep track of victory points..."

    I assume they mean 5th edition standard kill points, correct? If not, that would possibly change things for me.

  3. #3

    Default

    Actually each mission says to track victory points, as that will be how they break ties at the tourney end. Different.

  4. #4
    Battle-Brother
    Join Date
    Jul 2009
    Location
    Lakewood, CO
    Posts
    27

    Default

    Oddly enough, had we kept track of KP at the first round, things might have turned out differently. I was in a tie for 3rd overall based on mission points. The organizers weren't sure how to pick, and wanted us to play a playoff round. I had no time, so I gave it to the other guy, but tracking the KP may have helped.

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