BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 3 of 15 FirstFirst 1234513 ... LastLast
Results 21 to 30 of 144
  1. #21

    Default

    To everyone in here complaining about not having an uber-dex:

    Nawww, wanna lolly? Will that make you stop your whining? Chaos didn't get an uber-dex, why did you guys think you would?

    Oh, I get it. Because you guys love the hell outta GW's lame superman posterboys. Personally, I think the crappy parts of the 'dex balance out the stupidly OP stuff, which in my mind is what makes a good codex. Sure, people will still make broken ****ty monobuild armies using this one, but it's not the big fat slice of cheese that either Crons or Knights were.

  2. #22

    Default

    Quote Originally Posted by Nathan Flentjar View Post
    To everyone in here complaining about not having an uber-dex:

    Nawww, wanna lolly? Will that make you stop your whining? Chaos didn't get an uber-dex, why did you guys think you would?

    Oh, I get it. Because you guys love the hell outta GW's lame superman posterboys. Personally, I think the crappy parts of the 'dex balance out the stupidly OP stuff, which in my mind is what makes a good codex. Sure, people will still make broken ****ty monobuild armies using this one, but it's not the big fat slice of cheese that either Crons or Knights were.
    hmmmm i saw almost this exact thing written about the choas codex commpaired to the grey knights

  3. #23
    Brother-Captain
    Join Date
    Sep 2010
    Location
    Ontario, Canada
    Posts
    1,315

    Default

    Quote Originally Posted by Nabterayl View Post
    You know, the Valkyrie and Vulture were both originally 11/11/10. When they were re-released as Fast Skimmers rather than true flyers, I think the upgrade in armor points was a good way to represent the unit. I wouldn't be surprised, though, if when the Valkyrie/Vendetta and Vulture are re-re-released as flyers in the next IG codex, they go back down to 11/11/10.
    I dunno, they could have adjusted the AV when they gave them Hull Points in the rulebook...I think if they intended to do it that would have been a good time.
    I imagine when IG get a new codex their flyers will just be re-costed.
    Armies Played (in order of acquisition)
    Crons, SW, SM, Tau, 1k Sons, IG, Nids, BA, DE

  4. #24

    Default

    Quote Originally Posted by Prodigalson View Post
    There may be some great stuff in it, but certainly didn't want to hear that it was a "nice balanced codex".... that's like going on a blind date where your friend says she has a nice personality. In both cases the truth is the same, their dogs. I'm not giving up hope till I get my hands on it, but the flyers really do sound bad and unplayable, which is just sad, because I liked the models.
    I'll ignore the sexism, but all this amount too is 'boo, I wanted a broken codex so I could make other people cry the way they've made me cry, waah'.

    Just because you've had a bad codex for years doesn't entitle you to an overpowered book now, and anyone who thinks otherwise is a moron. If this is a well-balanced book (and it appears to be) then that is only good for Dark Angels and good for 40k.

    The only problem I see is the Nephilim which is a good anti-light vehicle fighter when its background says it is good at anti-air. Which it isn't particularly.
    Last edited by eldargal; 01-10-2013 at 12:15 AM.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  5. #25

    Default

    Sooooooooo I'm guessing the rumors about Sgt. Naaman returning were just that, rumors?

  6. #26

    Default

    Wishlisters gonna wishlist, as they say.

    As to anti-light-vehicle vs. anti-air... aren't they kind of inherently the same, being as how the highest flying AV is 12?
    That said, when your Ork equivalent can outshoot you, you know you're doing something wrong.

  7. #27
    Librarian
    Join Date
    Dec 2010
    Location
    Cheney, Washington, USA
    Posts
    845

    Default

    Quote Originally Posted by Houghten View Post
    Wishlisters gonna wishlist, as they say.

    As to anti-light-vehicle vs. anti-air... aren't they kind of inherently the same, being as how the highest flying AV is 12?
    That said, when your Ork equivalent can outshoot you, you know you're doing something wrong.
    isn't there a big difference in ballistic skill though?
    http://img.photobucket.com/albums/v506/rlocke2/551391_4297044038379_634463020_n.jpg

  8. #28

    Default

    Quote Originally Posted by Houghten View Post
    Wishlisters gonna wishlist, as they say.

    As to anti-light-vehicle vs. anti-air... aren't they kind of inherently the same, being as how the highest flying AV is 12?
    That said, when your Ork equivalent can outshoot you, you know you're doing something wrong.
    Yep but the Nephilim does something like 3 glancing hits on avrage to AV10 and only .67 to AV12, and a lot of the 'best' (read dramatically underpriced or overpowered) flyers are AV12. Even then Necrons can spam a lot of cheap AV11 that are very effective and owuld take a lot of time for a Nephilim to kill. Having said that the rest of the army can put out a lot of shots that would threaten flyers even hitting on 6s so it probably won't be a big problem for the army.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  9. #29
    Librarian
    Join Date
    May 2010
    Location
    Campbelltown NSW (Aussie)
    Posts
    922

    Default

    I just hope they limit the skyfire missiles upgrades to Devastator squads only, and make them just as expensive to upgrade as they have in the CSM codex. I would be disappointed if they started a trend in the 6th edition codexes where the Traitor/ Daemon and Xenos codexes paid more points for their equipment than the Imperial codexes - again.

    Being able to build a Fallen Army based on the Dark Angels codex was a ray of hope that was leaked or rumoured, but I have doubts that that will occur. If it does eventuate, I expect there will be a list of equipment, units, named characters and upgrades that you can not get if you opt to make a Fallen Army. But I expect you get Cypher as a possible Named Lord HQ, and they have Preferred Enemy Space Marine instead.
    The world is Chaotic, so why not join the party. Slaanesh welcomes you with open arms. Certa Cito

  10. #30
    Chapter-Master
    Join Date
    May 2010
    Location
    Plymouth, England
    Posts
    6,729

    Default

    NEw Rules

    From Faeit

    via Chizel on Warseer
    is the only way to unlock Termies or Bikes troops to get the special characters or can basic HQ with the right war gear unlock them as well?

    Also, what are the largest sizes for the command squads? 5 for termies and 3 for bikes?

    Specials unlock them as troops. normal hq unlock them as command squads

    Mindworm is d3 s4 ap2 focused witchfire and -3ws/bs/i per wound taken


    What are the max number of terminators and bikes you can have in squads?
    10 for each unless command which are locked at 5/3


    I guess you had to expect that for a tripple plasma cannon battery. is it's twin linked or not.

    Its not a triple cannon but a heavy 3 plasma gun. no blast. the charge shot is a heavy 1 large blast though


    Talons r18 twin linked rapid fire plasmas. the grenade launchers are evil. knights can take one every 3 bikes. rad grenades are s3 ap- but units hit are -1t fir the turn. stasis grenades no damage but -1ws&i for the turn.

    deathwing assault means you decide in secret which units come in turn one or turn two. no need to roll for reserves and its not just half your dwing but any amount

    special piece of wargear called a porteract. if the character kills an enemy chara ter in melee yoh army can now use the enemies locator and teleport beacons


    Is there a generic Captain/Master/called whatever with option for SM Bike or Terminator armour?
    Bikes and t armor are in as equipment for the normal masters.
    No extra powers other than mindworm (missed out it also lowers ld as well as the other three stats) and its r12
    No stern or vangaurd.

    Belial has precise shot on a 5+. Him and his squad of all inner circle do not scatter. his sword is is ap3 fleshbane


    Tac squads&vets get grim resolve=stubborn.
    Perfid relic= adamantium will + fear


    Do DW knights get their 3+ invul and T5 (from being base to base) in the turn they deep streak?
    Lastly, does the stasis bomb effect vehicles?
    yes t5 as they have to be in b2b when deepstriking and stasis says it effects any unit so im guessing walkers would be counted as well


    chapter standard is all units within 12 get to reroll all morale and pinning checks and +1a to his unit
    then the lesser ones have those rules split up.
    ravenwing lets them autopass hit and run and roll an extra d6 for distance.
    Company standard is 12" rerollorale & pinning.
    Deathwing one is 6" +1a to all inner circle.

    Then theres the daddy standards. one per army.
    All have the 12" morale pinning rule then either;
    All units in 12 get counter attack or
    all in 12 get fnp or
    all boltguns in 6 get salvo 2/4
    Edit salvo effect is only within 6"


    "All friendly Codex: Dark Angels units within 6" treat their boltguns as Salvo 2/4 weapons"
    Thats amazing. Ravenwing bikes... Tactical squads... Hurricane Bolters! ()
    yeah we were just talking about having the command squad flanked by two full tac squads, 100 bolter shots a turn thank you very much


    do Company Masters affect the FOC by taking TDA or a Bike? Do they just unlock a command squad from the respectively taken wargear?
    only the grand master special characters effect the foc

    the dark shroud may only be hp 2 but it does have jink, stealth and shrouded so could survive a while.,


    via Lion El Jason on Warseer

    Conversion fields are 4+ Inv. At the end of any phase where a save was made nearby units test for blind.
    Displacer 3++, at the end of the phase scatter D6"
    Power fields give models within 3" a 4++

    Monster slayer is a power weapon, roll D6: 2-4 +1STR, 5-6 +2STR and Instant Death.

    There is a combi plasma with Assault1 Blast plasma part and an assault 3, AP4 storm Bolter there too.
    I like the Mace of Redemption. Str+3, AP3, Blind, concussive, AP2 vs C:CSM.
    There is also an item for FnP and shrouded.


    Flakk is 10 points on tac, scout, veteran and dev Missile Launchers. You do not lose frag & Krak.
    No flakk for CMLs.

    Stasis Anomaly". RW Grenade launcher gives -1 WS and Init to a UNIT hit.

    Are there limits to the LS variants you can take with an attack squadron?

    Can you take a "support squadron" of landspeeders and are there limitations on variants?
    No, 1-5 LS and any can be upgraded to typhoon or tornado. New tornado options too, double multimelta now available.


    Blade of Caliban for champ. Nerfed power axe.
    Sgt can upgrade to "Power Weapon" so can be a sword.
    Thats all.

    No options for HQ bikes that I have found. Techmarines CAN have bikes though.


    All HQs can have bikes except company masters and named characters.
    There are no additional options for the bikes to make them plasma talons or anything.


    Fleshbane! AP3
    Master Crafted, WS6 and Fleshbane means the SoS is a real option now. He has a special rule for shooting too (Though only a storm bolter) so you kind of waste that with the TLC and TH&SS options.

    We know Ravensword is AP2

    Asmodai has Blades of reason again!
    Str as user, AP- Instant death, Specialist weapon.


    Azrael got FnP (6+)! hehe.
    His plasma gun also has Blind USR.

    All Landspeeders have Deep Strike too.


    RW Attack Squadron is almost identical to last codex. More Tornado options, can have typhoon, Pay for the MM upgrade on AB, The Squad with 2x Melts, AB with MultiMelta and Sgt with combi-melta is possible at 165points.
    Has Hit & Run and Sgts and Vet Sgts can take combi weapons and things like Lightning claw, TH and stuff.

    The RW banner means you auto win the init roll to hit & run too.


    Regarding Techmarines:
    *How many servitors are allowed?
    1-5
    *What is the cap on servitor heavy weapons? Is it two max same as Codex Space Marines?
    Yes
    *Can DA Techmarines fortify terrain?
    Yes
    *Are there any traits or wargear items that distinguish them from Techmarines in other Chapters?
    Grim Resolve, all Special Issue Wargear allowed (Except Jump Pack).

    Originally Posted by bobafett012
    does belial come with warlord trait of his own or do you roll on the DA or rule book table?
    Belial (And Asmodai and Ezekiel) has "The Hunt" which is about the worst warlord trait I've seen. Its a small chance of +1 VP.
    Sammael has rapid manoeuvres and Azrael can choose from the DA table.
    So Dark Angels get access to GK Rad Grenades. Joy of Joys

    So based on what i've seen you can take a Techmarine, who doesn't take up a slot. Use him to fortify a ruin (3+ cover). Then have a Nightshroud park close with a Tac Squad in the ruins (everything gets a 2+ save), and have the banner than makes the boltguns salvo 2/4....

    2 10 man units, with a 2+ cover save firing 40 shots each. Eeeeep
    Last edited by DrLove42; 01-10-2013 at 04:26 AM.
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
    http://drlove42.blogspot.com/

Page 3 of 15 FirstFirst 1234513 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •