Ok, so basically, some friends and I are working on a narrative series of 40k games, in addition to our normal gaming.
As part of this, we have a special character that needs to be included.
We have worked out the stats and abilities he should have... we need help with the points costs.
Now, heres what we have so far...
The basic template is the Lone Wolf, so around 20 points base.
Pair of Wolf Claws (35 points)
Runic Armour (20 points)
Wolf Tail & Wolf Tooth (15 points)
Now, thats 90 points.... the rest gets harder.
How much would you say a Twin Linked Storm Bolter is worth? Or a modified version of MotW that may or may not do anything at all?
He also has a higher WS and I, but a lower BS.
Here is the full character we have put together.
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The Oath Bearer……………………………… ???
WS BS S T W I A Ld Sv
OathBearer 6 3 5 4 3 6 3 8 2+
Composition:
● 1 (Unique)
Unit Type:
● Infantry
Wargear:
● Runic Armour
● The Fell Claws
● Wolf Tail Talisman
● Wolf Tooth Necklace
Special Rules:
● And They Shall Know No Fear
● Acute Senses
● Counter-Attack
● Independent Character
● Fearless
● A Pack of One
● Beastslayer
● A Glorious Death
● Wolf-bitten
SPECIAL RULES
Acute Senses, And They Shall Know No Fear, Counter-Attack, Independent Character, Fearless, A Pack of One, Beastslayer, A Glorious Death
Wolf-Bitten: The Oathbearer is affected by the Mark of the Wulfen, though the curse that affects him comes and goes. When the Oathbearer is in melee, roll a d6 and add the number of wounds the Oathbearer has taken, then consult the following chart.
Roll Effect
1-3 The Mark does not manifest, attack as normal
4-5 The Mark manifests normally, giving the Oathbearer 1d6+1 attacks
6 The Mark manifests completely. The Oathbearer gains 7 attacks this round, and +2 strength
WARGEAR
The Fell Claws: An ancient relic of the chapter, crafted by the Iron Priest Shellob the Oil-Blooded long ago, and meant as a gift to the first Great Wolf, Bjorn. The Great Wolf was felled before ever being given the claws, and for centuries they languished, forgotten in the deepest vaults of the Fang.
The Fell Claws are treated as a pair of Wolf Claws, but also contain a set of storm bolters, which can be fired as a single twin-linked storm bolter. In addition, such is the craftsmanship of the claws, that they continue to count as paired power weapons even when the wearer is affected by the Mark of the Wulfen, although the re-roll no longer applies.